diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 291 |
1 files changed, 198 insertions, 93 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 0bb96a0d6c0..105f76be281 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -213,6 +213,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) /** + * As above, but record an error if program is not found. + */ +static struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, + const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (shProg->Type != GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return shProg; + } +} + + + + +/** * Allocate a new gl_shader object, initialize it. */ struct gl_shader * @@ -315,6 +344,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) /** + * As above, but record an error if shader is not found. + */ +static struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) +{ + if (!name) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + else { + struct gl_shader *sh = (struct gl_shader *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + if (!sh) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return NULL; + } + if (sh->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, caller); + return NULL; + } + return sh; + } +} + + + +/** * Initialize context's shader state. */ void @@ -360,26 +416,42 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src) } +static GLboolean +_mesa_is_program(GLcontext *ctx, GLuint name) +{ + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); + return shProg ? GL_TRUE : GL_FALSE; +} + + +static GLboolean +_mesa_is_shader(GLcontext *ctx, GLuint name) +{ + struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + return shader ? GL_TRUE : GL_FALSE; +} + + /** * Called via ctx->Driver.AttachShader() */ static void _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - GLuint n; - GLuint i; + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLuint i, n; - if (!shProg || !sh) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glAttachShader(bad program or shader name)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); + if (!shProg) + return; + + sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); + if (!sh) { return; } n = shProg->NumShaders; - for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { /* already attached */ @@ -409,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); return -1; } @@ -439,13 +510,13 @@ static void _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, const GLchar *name) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ GLint i, oldIndex; + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glBindAttribLocation"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)"); return; } @@ -458,6 +529,11 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } + if (index >= ctx->Const.VertexProgram.MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); + return; + } + if (shProg->LinkStatus) { /* get current index/location for the attribute */ oldIndex = _mesa_get_attrib_location(ctx, program, name); @@ -539,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) */ struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, name); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)"); + shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); + if (!shProg) return; - } shProg->DeletePending = GL_TRUE; @@ -555,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) static void _mesa_delete_shader(GLcontext *ctx, GLuint shader) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); + if (!sh) return; - } sh->DeletePending = GL_TRUE; @@ -570,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) static void _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; GLuint n; GLuint i, j; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glDetachShader(bad program or shader name)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); + if (!shProg) return; - } n = shProg->NumShaders; @@ -588,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) /* found it */ struct gl_shader **newList; - /* derefernce */ + /* release */ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ @@ -624,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } /* not found */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glDetachShader(shader not found)"); + { + GLenum err; + if (_mesa_is_shader(ctx, shader)) + err = GL_INVALID_OPERATION; + else if (_mesa_is_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glDetachProgram(shader)"); + return; + } } @@ -637,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, static const GLenum vec_types[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg; GLint sz; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); + if (!shProg) return; - } if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); @@ -669,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - const struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + const struct gl_shader_program *shProg; const struct gl_program *prog; GLint progPos; - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + if (!shProg) return; - } if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); @@ -716,19 +793,16 @@ static void _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); if (shProg) { - GLint i; - for (i = 0; i < maxCount && i < shProg->NumShaders; i++) { + GLuint i; + for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { obj[i] = shProg->Shaders[i]->Name; } if (count) *count = i; } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders"); - } } @@ -809,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, static void _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) { - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); if (!shader) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)"); return; } @@ -873,27 +946,32 @@ static void _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *sourceOut) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); + struct gl_shader *sh; + sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)"); return; } copy_string(sourceOut, maxLength, length, sh->Source); } +#define MAX_UNIFORM_ELEMENTS 16 + /** - * Called via ctx->Driver.GetUniformfv(). + * Helper for GetUniformfv(), GetUniformiv() + * Returns number of elements written to 'params' output. */ -static void -_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params) +static GLuint +get_uniformfv(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); if (shProg) { - if (location < shProg->Uniforms->NumUniforms) { - GLint progPos, i; + if (shProg->Uniforms && + location >= 0 && location < shProg->Uniforms->NumUniforms) { + GLint progPos; + GLuint i; const struct gl_program *prog = NULL; progPos = shProg->Uniforms->Uniforms[location].VertPos; @@ -909,49 +987,76 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, ASSERT(prog); if (prog) { + /* See uniformiv() below */ + assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS); + for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { params[i] = prog->Parameters->ParameterValues[progPos][i]; } + return prog->Parameters->Parameters[progPos].Size; } } else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(location)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); } } else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(program)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); } + return 0; } /** - * Called via ctx->Driver.GetUniformLocation(). + * Called via ctx->Driver.GetUniformfv(). */ -static GLint -_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) +static void +_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params) { - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - if (!shProg) - return -1; - - return _mesa_lookup_uniform(shProg->Uniforms, name); + (void) get_uniformfv(ctx, program, location, params); } -static GLboolean -_mesa_is_program(GLcontext *ctx, GLuint name) +/** + * Called via ctx->Driver.GetUniformiv(). + */ +static void +_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, + GLint *params) { - struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); - return shProg ? GL_TRUE : GL_FALSE; + GLfloat fparams[MAX_UNIFORM_ELEMENTS]; + GLuint n = get_uniformfv(ctx, program, location, fparams); + GLuint i; + assert(n <= MAX_UNIFORM_ELEMENTS); + for (i = 0; i < n; i++) { + params[i] = (GLint) fparams[i]; + } } -static GLboolean -_mesa_is_shader(GLcontext *ctx, GLuint name) +/** + * Called via ctx->Driver.GetUniformLocation(). + */ +static GLint +_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); - return shader ? GL_TRUE : GL_FALSE; + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); + + if (!shProg) + return -1; + + if (shProg->LinkStatus == GL_FALSE) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + return -1; + } + + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + + return _mesa_lookup_uniform(shProg->Uniforms, name); } @@ -962,11 +1067,11 @@ _mesa_is_shader(GLcontext *ctx, GLuint name) static void _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)"); + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); + if (!sh) return; - } /* free old shader source string and install new one */ if (sh->Source) { @@ -983,12 +1088,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) static void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + struct gl_shader *sh; - if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); + sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); + if (!sh) return; - } sh->CompileStatus = _slang_compile(ctx, sh); } @@ -1002,11 +1106,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program) { struct gl_shader_program *shProg; - shProg = _mesa_lookup_shader_program(ctx, program); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); + if (!shProg) return; - } FLUSH_VERTICES(ctx, _NEW_PROGRAM); @@ -1031,10 +1133,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (program) { - shProg = _mesa_lookup_shader_program(ctx, program); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUseProgramObjectARB(programObj)"); + return; + } + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram"); return; } } @@ -1079,7 +1183,7 @@ update_textures_used(struct gl_program *prog) */ static void set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, - GLenum type, GLint count, GLint elems, const void *values) + GLenum type, GLsizei count, GLint elems, const void *values) { if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ @@ -1111,7 +1215,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, } else { /* ordinary uniform variable */ - GLint k, i; + GLsizei k, i; if (count * elems > program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); @@ -1345,6 +1449,7 @@ _mesa_init_glsl_driver_functions(struct dd_function_table *driver) driver->GetShaderInfoLog = _mesa_get_shader_info_log; driver->GetShaderSource = _mesa_get_shader_source; driver->GetUniformfv = _mesa_get_uniformfv; + driver->GetUniformiv = _mesa_get_uniformiv; driver->GetUniformLocation = _mesa_get_uniform_location; driver->IsProgram = _mesa_is_program; driver->IsShader = _mesa_is_shader; |