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Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c49
1 files changed, 14 insertions, 35 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 1e282e7373a..5af236cfff5 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -240,7 +240,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
GLuint i;
if (!shProg || !sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"glAttachShader(bad program or shader name)");
return;
}
@@ -277,7 +277,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
= _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)");
return;
}
@@ -348,7 +348,7 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
shProg = _mesa_lookup_shader_program(ctx, name);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)");
return;
}
@@ -390,7 +390,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
GLuint i, j;
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"glDetachShader(bad program or shader name)");
return;
}
@@ -424,7 +424,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
/* not found */
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"glDetachShader(shader not found)");
}
@@ -442,7 +442,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
GLint sz;
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
return;
}
@@ -477,7 +477,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLint sz;
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
return;
}
@@ -514,7 +514,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
*count = i;
}
else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders");
}
}
@@ -527,7 +527,7 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
= _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");
return -1;
}
@@ -720,7 +720,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
}
}
else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(program)");
}
}
@@ -796,34 +796,13 @@ void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
- slang_info_log info_log;
- slang_code_object obj;
- slang_unit_type type;
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
return;
}
- slang_info_log_construct(&info_log);
- _slang_code_object_ctr(&obj);
-
- if (sh->Type == GL_VERTEX_SHADER) {
- type = slang_unit_vertex_shader;
- }
- else {
- assert(sh->Type == GL_FRAGMENT_SHADER);
- type = slang_unit_fragment_shader;
- }
-
- if (_slang_compile(sh->Source, &obj, type, &info_log, sh)) {
- sh->CompileStatus = GL_TRUE;
- }
- else {
- sh->CompileStatus = GL_FALSE;
- /* XXX temporary */
- _mesa_problem(ctx, "Program did not compile!");
- }
+ sh->CompileStatus = _slang_compile(ctx, sh);
}
@@ -837,7 +816,7 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)");
return;
}
@@ -865,7 +844,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, GL_INVALID_VALUE,
"glUseProgramObjectARB(programObj)");
return;
}
@@ -975,7 +954,7 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glValidateProgram(program)");
return;
}
/* XXX temporary */