diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 49 |
1 files changed, 14 insertions, 35 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 1e282e7373a..5af236cfff5 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -240,7 +240,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) GLuint i; if (!shProg || !sh) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, GL_INVALID_VALUE, "glAttachShader(bad program or shader name)"); return; } @@ -277,7 +277,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, = _mesa_lookup_shader_program(ctx, program); if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)"); return; } @@ -348,7 +348,7 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) shProg = _mesa_lookup_shader_program(ctx, name); if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)"); return; } @@ -390,7 +390,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) GLuint i, j; if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, GL_INVALID_VALUE, "glDetachShader(bad program or shader name)"); return; } @@ -424,7 +424,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) } /* not found */ - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, GL_INVALID_VALUE, "glDetachShader(shader not found)"); } @@ -442,7 +442,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLint sz; if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); return; } @@ -477,7 +477,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLint sz; if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); return; } @@ -514,7 +514,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, *count = i; } else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders"); } } @@ -527,7 +527,7 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, = _mesa_lookup_shader_program(ctx, program); if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); return -1; } @@ -720,7 +720,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, } } else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(program)"); } } @@ -796,34 +796,13 @@ void _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) { struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); - slang_info_log info_log; - slang_code_object obj; - slang_unit_type type; if (!sh) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); return; } - slang_info_log_construct(&info_log); - _slang_code_object_ctr(&obj); - - if (sh->Type == GL_VERTEX_SHADER) { - type = slang_unit_vertex_shader; - } - else { - assert(sh->Type == GL_FRAGMENT_SHADER); - type = slang_unit_fragment_shader; - } - - if (_slang_compile(sh->Source, &obj, type, &info_log, sh)) { - sh->CompileStatus = GL_TRUE; - } - else { - sh->CompileStatus = GL_FALSE; - /* XXX temporary */ - _mesa_problem(ctx, "Program did not compile!"); - } + sh->CompileStatus = _slang_compile(ctx, sh); } @@ -837,7 +816,7 @@ _mesa_link_program(GLcontext *ctx, GLuint program) shProg = _mesa_lookup_shader_program(ctx, program); if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)"); return; } @@ -865,7 +844,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program) struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program(ctx, program); if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramObjectARB(programObj)"); return; } @@ -975,7 +954,7 @@ _mesa_validate_program(GLcontext *ctx, GLuint program) struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program(ctx, program); if (!shProg) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glValidateProgram(program)"); return; } /* XXX temporary */ |