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Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c65
1 files changed, 37 insertions, 28 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index fb3c59b22df..24ab7568d6c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -75,21 +75,8 @@ void
_mesa_clear_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg)
{
- if (shProg->VertexProgram) {
- /* Set ptr to NULL since the param list is shared with the
- * original/unlinked program.
- */
- shProg->VertexProgram->Base.Parameters = NULL;
- _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
- }
-
- if (shProg->FragmentProgram) {
- /* Set ptr to NULL since the param list is shared with the
- * original/unlinked program.
- */
- shProg->FragmentProgram->Base.Parameters = NULL;
- _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
- }
+ _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
+ _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
if (shProg->Uniforms) {
_mesa_free_uniform_list(shProg->Uniforms);
@@ -132,6 +119,11 @@ _mesa_free_shader_program_data(GLcontext *ctx,
_mesa_free(shProg->Shaders);
shProg->Shaders = NULL;
}
+
+ if (shProg->InfoLog) {
+ _mesa_free(shProg->InfoLog);
+ shProg->InfoLog = NULL;
+ }
}
@@ -142,10 +134,7 @@ void
_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{
_mesa_free_shader_program_data(ctx, shProg);
- if (shProg->Shaders) {
- _mesa_free(shProg->Shaders);
- shProg->Shaders = NULL;
- }
+
_mesa_free(shProg);
}
@@ -174,8 +163,10 @@ _mesa_reference_shader_program(GLcontext *ctx,
ASSERT(old->RefCount > 0);
old->RefCount--;
- /*printf("SHPROG DECR %p (%d) to %d\n",
- (void*) old, old->Name, old->RefCount);*/
+#if 0
+ printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
+ (void *) old, old->Name, old->RefCount);
+#endif
deleteFlag = (old->RefCount == 0);
if (deleteFlag) {
@@ -189,8 +180,10 @@ _mesa_reference_shader_program(GLcontext *ctx,
if (shProg) {
shProg->RefCount++;
- /*printf("SHPROG INCR %p (%d) to %d\n",
- (void*) shProg, shProg->Name, shProg->RefCount);*/
+#if 0
+ printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
+ (void *) shProg, shProg->Name, shProg->RefCount);
+#endif
*ptr = shProg;
}
}
@@ -376,7 +369,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- const GLuint n = shProg->NumShaders;
+ GLuint n;
GLuint i;
if (!shProg || !sh) {
@@ -385,6 +378,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
return;
}
+ n = shProg->NumShaders;
+
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
/* already attached */
@@ -577,7 +572,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
- const GLuint n = shProg->NumShaders;
+ GLuint n;
GLuint i, j;
if (!shProg) {
@@ -586,6 +581,8 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
return;
}
+ n = shProg->NumShaders;
+
for (i = 0; i < n; i++) {
if (shProg->Shaders[i]->Name == shader) {
/* found it */
@@ -897,7 +894,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
if (shProg) {
if (location < shProg->Uniforms->NumUniforms) {
GLint progPos, i;
- const struct gl_program *prog;
+ const struct gl_program *prog = NULL;
progPos = shProg->Uniforms->Uniforms[location].VertPos;
if (progPos >= 0) {
@@ -910,8 +907,11 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
}
}
- for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
- params[i] = prog->Parameters->ParameterValues[progPos][i];
+ ASSERT(prog);
+ if (prog) {
+ for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
+ params[i] = prog->Parameters->ParameterValues[progPos][i];
+ }
}
}
else {
@@ -1155,6 +1155,10 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
return;
}
+ if (location == -1)
+ return; /* The standard specifies this as a no-op */
+
+
if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
return;
@@ -1250,11 +1254,16 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLboolean transpose, const GLfloat *values)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+
if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniformMatrix(program not linked)");
return;
}
+
+ if (location == -1)
+ return; /* The standard specifies this as a no-op */
+
if (location < 0 || location >= shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
return;