diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index ad3ff26c58f..8bd780b0b0f 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1483,12 +1483,12 @@ _mesa_link_program(GLcontext *ctx, GLuint program) if (0) { GLuint i; - _mesa_printf("Link %u shaders in program %u: %s\n", + printf("Link %u shaders in program %u: %s\n", shProg->NumShaders, shProg->Name, shProg->LinkStatus ? "Success" : "Failed"); for (i = 0; i < shProg->NumShaders; i++) { - _mesa_printf(" shader %u, type 0x%x\n", + printf(" shader %u, type 0x%x\n", shProg->Shaders[i]->Name, shProg->Shaders[i]->Type); } @@ -1504,7 +1504,7 @@ print_shader_info(const struct gl_shader_program *shProg) { GLuint i; - _mesa_printf("Mesa: glUseProgram(%u)\n", shProg->Name); + printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { const char *s; switch (shProg->Shaders[i]->Type) { @@ -1520,14 +1520,14 @@ print_shader_info(const struct gl_shader_program *shProg) default: s = ""; } - _mesa_printf(" %s shader %u, checksum %u\n", s, - shProg->Shaders[i]->Name, - shProg->Shaders[i]->SourceChecksum); + printf(" %s shader %u, checksum %u\n", s, + shProg->Shaders[i]->Name, + shProg->Shaders[i]->SourceChecksum); } if (shProg->VertexProgram) - _mesa_printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); if (shProg->FragmentProgram) - _mesa_printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); + printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); } @@ -1697,8 +1697,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* This maps a sampler to a texture unit: */ if (sampler < MAX_SAMPLERS) { #if 0 - _mesa_printf("Set program %p sampler %d '%s' to unit %u\n", - program, sampler, param->Name, texUnit); + printf("Set program %p sampler %d '%s' to unit %u\n", + program, sampler, param->Name, texUnit); #endif if (program->SamplerUnits[sampler] != texUnit) { program->SamplerUnits[sampler] = texUnit; @@ -1861,21 +1861,21 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (ctx->Shader.Flags & GLSL_UNIFORMS) { GLint i; - _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ", - shProg->Name, uniform->Name, location); + printf("Mesa: set program %u uniform %s (loc %d) to: ", + shProg->Name, uniform->Name, location); if (basicType == GL_INT) { const GLint *v = (const GLint *) values; for (i = 0; i < count * elems; i++) { - _mesa_printf("%d ", v[i]); + printf("%d ", v[i]); } } else { const GLfloat *v = (const GLfloat *) values; for (i = 0; i < count * elems; i++) { - _mesa_printf("%g ", v[i]); + printf("%g ", v[i]); } } - _mesa_printf("\n"); + printf("\n"); } /* A uniform var may be used by both a vertex shader and a fragment @@ -2076,9 +2076,9 @@ validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg) unit = prog->SamplerUnits[sampler]; target = prog->SamplerTargets[sampler]; if (targetUsed[unit] != -1 && targetUsed[unit] != target) { - _mesa_snprintf(errMsg, 100, - "Texture unit %d is accessed both as %s and %s", - unit, targetName[targetUsed[unit]], targetName[target]); + snprintf(errMsg, 100, + "Texture unit %d is accessed both as %s and %s", + unit, targetName[targetUsed[unit]], targetName[target]); return GL_FALSE; } targetUsed[unit] = target; |