diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 285 |
1 files changed, 214 insertions, 71 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index cf42a5843ec..3a54e68d0de 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0 * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * @@ -38,6 +38,7 @@ #include "glheader.h" #include "context.h" #include "hash.h" +#include "macros.h" #include "program.h" #include "prog_parameter.h" #include "prog_print.h" @@ -58,7 +59,7 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name) struct gl_shader_program *shProg; shProg = CALLOC_STRUCT(gl_shader_program); if (shProg) { - shProg->Type = GL_SHADER_PROGRAM; + shProg->Type = GL_SHADER_PROGRAM_MESA; shProg->Name = name; shProg->RefCount = 1; shProg->Attributes = _mesa_new_parameter_list(); @@ -68,15 +69,12 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name) /** - * Free the data that hangs off a shader program object, but not the object - * itself. + * Clear (free) the shader program state that gets produced by linking. */ void -_mesa_free_shader_program_data(GLcontext *ctx, - struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg) { - assert(shProg->Type == GL_SHADER_PROGRAM); - if (shProg->VertexProgram) { if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) { /* to prevent a double-free in the next call */ @@ -95,7 +93,6 @@ _mesa_free_shader_program_data(GLcontext *ctx, shProg->FragmentProgram = NULL; } - if (shProg->Uniforms) { _mesa_free_parameter_list(shProg->Uniforms); shProg->Uniforms = NULL; @@ -109,6 +106,36 @@ _mesa_free_shader_program_data(GLcontext *ctx, /** + * Free all the data that hangs off a shader program object, but not the + * object itself. + */ +void +_mesa_free_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg) +{ + GLuint i; + + assert(shProg->Type == GL_SHADER_PROGRAM_MESA); + + _mesa_clear_shader_program_data(ctx, shProg); + + if (shProg->Attributes) { + _mesa_free_parameter_list(shProg->Attributes); + shProg->Attributes = NULL; + } + + /* detach shaders */ + for (i = 0; i < shProg->NumShaders; i++) { + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); + } + if (shProg->Shaders) { + _mesa_free(shProg->Shaders); + shProg->Shaders = NULL; + } +} + + +/** * Free/delete a shader program object. */ void @@ -124,6 +151,52 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) /** + * Set ptr to point to shProg. + * If ptr is pointing to another object, decrement its refcount (and delete + * if refcount hits zero). + * Then set ptr to point to shProg, incrementing its refcount. + */ +/* XXX this could be static */ +void +_mesa_reference_shader_program(GLcontext *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg) +{ + assert(ptr); + if (*ptr == shProg) { + /* no-op */ + return; + } + if (*ptr) { + /* Unreference the old shader program */ + GLboolean deleteFlag = GL_FALSE; + struct gl_shader_program *old = *ptr; + + ASSERT(old->RefCount > 0); + old->RefCount--; + /*printf("SHPROG DECR %p (%d) to %d\n", + (void*) old, old->Name, old->RefCount);*/ + deleteFlag = (old->RefCount == 0); + + if (deleteFlag) { + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + _mesa_free_shader_program(ctx, old); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (shProg) { + shProg->RefCount++; + /*printf("SHPROG INCR %p (%d) to %d\n", + (void*) shProg, shProg->Name, shProg->RefCount);*/ + *ptr = shProg; + } +} + + +/** * Lookup a GLSL program object. */ struct gl_shader_program * @@ -137,7 +210,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) * in the same hash table. Check the object's type to be sure it's * what we're expecting. */ - if (shProg && shProg->Type != GL_SHADER_PROGRAM) { + if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) { return NULL; } return shProg; @@ -183,6 +256,52 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh) /** + * Set ptr to point to sh. + * If ptr is pointing to another shader, decrement its refcount (and delete + * if refcount hits zero). + * Then set ptr to point to sh, incrementing its refcount. + */ +/* XXX this could be static */ +void +_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + assert(ptr); + if (*ptr == sh) { + /* no-op */ + return; + } + if (*ptr) { + /* Unreference the old shader */ + GLboolean deleteFlag = GL_FALSE; + struct gl_shader *old = *ptr; + + ASSERT(old->RefCount > 0); + old->RefCount--; + /*printf("SHADER DECR %p (%d) to %d\n", + (void*) old, old->Name, old->RefCount);*/ + deleteFlag = (old->RefCount == 0); + + if (deleteFlag) { + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + _mesa_free_shader(ctx, old); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (sh) { + /* reference new */ + sh->RefCount++; + /*printf("SHADER INCR %p (%d) to %d\n", + (void*) sh, sh->Name, sh->RefCount);*/ + *ptr = sh; + } +} + + +/** * Lookup a GLSL shader object. */ struct gl_shader * @@ -195,9 +314,7 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) * in the same hash table. Check the object's type to be sure it's * what we're expecting. */ - if (sh && sh->Type == GL_SHADER_PROGRAM) { - assert(sh->Type == GL_VERTEX_SHADER || - sh->Type == GL_FRAGMENT_SHADER); + if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) { return NULL; } return sh; @@ -227,13 +344,7 @@ _mesa_init_shader_state(GLcontext * ctx) void _mesa_free_shader_state(GLcontext *ctx) { - if (ctx->Shader.CurrentProgram) { - ctx->Shader.CurrentProgram->RefCount--; - if (ctx->Shader.CurrentProgram->RefCount <= 0) { - _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram); - ctx->Shader.CurrentProgram = NULL; - } - } + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL); } @@ -294,8 +405,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) } /* append */ - shProg->Shaders[n] = sh; - sh->RefCount++; + shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ + _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); shProg->NumShaders++; } @@ -381,13 +492,27 @@ _mesa_create_program(GLcontext *ctx) _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); + assert(shProg->RefCount == 1); + return name; } +/** + * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's + * DeleteProgramARB. + */ void _mesa_delete_program2(GLcontext *ctx, GLuint name) { + /* + * NOTE: deleting shaders/programs works a bit differently than + * texture objects (and buffer objects, etc). Shader/program + * handles/IDs exist in the hash table until the object is really + * deleted (refcount==0). With texture objects, the handle/ID is + * removed from the hash table in glDeleteTextures() while the tex + * object itself might linger until its refcount goes to zero. + */ struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program(ctx, name); @@ -396,16 +521,10 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) return; } - /* always remove from hash table */ - _mesa_HashRemove(ctx->Shared->ShaderObjects, name); - shProg->DeletePending = GL_TRUE; - /* decrement refcount, delete if zero */ - shProg->RefCount--; - if (shProg->RefCount <= 0) { - _mesa_free_shader_program(ctx, shProg); - } + /* effectively, decr shProg's refcount */ + _mesa_reference_shader_program(ctx, &shProg, NULL); } @@ -418,10 +537,9 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) } sh->DeletePending = GL_TRUE; - sh->RefCount--; - if (sh->RefCount <= 0) { - _mesa_free_shader(ctx, sh); - } + + /* effectively, decr sh's refcount */ + _mesa_reference_shader(ctx, &sh, NULL); } @@ -441,14 +559,11 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) for (i = 0; i < n; i++) { if (shProg->Shaders[i]->Name == shader) { - struct gl_shader **newList; /* found it */ + struct gl_shader **newList; - shProg->Shaders[i]->RefCount--; - if (shProg->Shaders[i]->RefCount == 0) { - /* delete now */ - _mesa_free_shader(ctx, shProg->Shaders[i]); - } + /* derefernce */ + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ newList = (struct gl_shader **) @@ -465,6 +580,19 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) _mesa_free(shProg->Shaders); shProg->Shaders = newList; + shProg->NumShaders = n - 1; + +#ifdef DEBUG + /* sanity check */ + { + for (j = 0; j < shProg->NumShaders; j++) { + assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || + shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); + assert(shProg->Shaders[j]->RefCount > 0); + } + } +#endif + return; } } @@ -488,12 +616,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLint sz; if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); return; } if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); return; } @@ -515,12 +643,9 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - static const GLenum vec_types[] = { - GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 - }; struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - GLint sz; + GLuint ind, j; if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); @@ -532,13 +657,25 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, return; } - copy_string(nameOut, maxLength, length, - shProg->Uniforms->Parameters[index].Name); - sz = shProg->Uniforms->Parameters[index].Size; - if (size) - *size = sz; - if (type) - *type = vec_types[sz]; /* XXX this is a temporary hack */ + ind = 0; + for (j = 0; j < shProg->Uniforms->NumParameters; j++) { + if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM || + shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) { + if (ind == index) { + /* found it */ + copy_string(nameOut, maxLength, length, + shProg->Uniforms->Parameters[j].Name); + if (size) + *size = shProg->Uniforms->Parameters[j].Size; + if (type) + *type = shProg->Uniforms->Parameters[j].DataType; + return; + } + ind++; + } + } + + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); } @@ -652,13 +789,20 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0; break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_parameter_longest_name(shProg->Attributes); + *params = _mesa_longest_parameter_name(shProg->Attributes, + PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: - *params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0; + *params + = _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM) + + _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER); break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = _mesa_parameter_longest_name(shProg->Uniforms); + *params = MAX2( + _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM), + _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER)); + if (*params > 0) + (*params)++; /* add one for terminating zero */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); @@ -876,6 +1020,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program) void _mesa_use_program(GLcontext *ctx, GLuint program) { + struct gl_shader_program *shProg; + if (ctx->Shader.CurrentProgram && ctx->Shader.CurrentProgram->Name == program) { /* no-op */ @@ -884,30 +1030,19 @@ _mesa_use_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* unbind old */ - if (ctx->Shader.CurrentProgram) { - ctx->Shader.CurrentProgram->RefCount--; - if (ctx->Shader.CurrentProgram->RefCount <= 0) { - _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram); - } - ctx->Shader.CurrentProgram = NULL; - } - if (program) { - struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program(ctx, program); if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramObjectARB(programObj)"); return; } - ctx->Shader.CurrentProgram = shProg; - shProg->RefCount++; } else { - /* don't use a shader program */ - ctx->Shader.CurrentProgram = NULL; - } + shProg = NULL; + } + + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg); } @@ -937,12 +1072,20 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, * If we're setting a sampler, we must use glUniformi1()! */ if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { + GLint unit; if (type != GL_INT || count != 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(only glUniform1i can be used " "to set sampler uniforms)"); return; } + /* check that the sampler (tex unit index) is legal */ + unit = ((GLint *) values)[0]; + if (unit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index)"); + return; + } } if (count < 0) { |