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-rw-r--r--src/mesa/shader/programopt.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index 05a05cd3697..18da39c2d31 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -56,7 +56,7 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
- static const GLint mvpState[4][5] = {
+ static const GLint mvpState[4][STATE_LENGTH] = {
{ STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
{ STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
{ STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
@@ -125,9 +125,10 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{
- static const GLint fogPStateOpt[] = { STATE_INTERNAL,
- STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
- static const GLint fogColorState[] = { STATE_FOG, STATE_FOG_COLOR, 0, 0, 0};
+ static const GLint fogPStateOpt[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
+ static const GLint fogColorState[STATE_LENGTH]
+ = { STATE_FOG_COLOR, 0, 0, 0, 0};
struct prog_instruction *newInst, *inst;
const GLuint origLen = fprog->Base.NumInstructions;
const GLuint newLen = origLen + 5;