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-rw-r--r--src/mesa/shader/program_parse.y48
1 files changed, 47 insertions, 1 deletions
diff --git a/src/mesa/shader/program_parse.y b/src/mesa/shader/program_parse.y
index 9dab00c3856..4cd459a096f 100644
--- a/src/mesa/shader/program_parse.y
+++ b/src/mesa/shader/program_parse.y
@@ -177,7 +177,7 @@ static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op,
%type <inst> instruction ALU_instruction TexInstruction
%type <inst> ARL_instruction VECTORop_instruction
%type <inst> SCALARop_instruction BINSCop_instruction BINop_instruction
-%type <inst> TRIop_instruction SWZ_instruction SAMPLE_instruction
+%type <inst> TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction
%type <inst> KIL_instruction
%type <dst_reg> dstReg maskedDstReg maskedAddrReg
@@ -347,6 +347,7 @@ ALU_instruction: ARL_instruction
TexInstruction: SAMPLE_instruction
| KIL_instruction
+ | TXD_instruction
;
ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg
@@ -444,6 +445,51 @@ KIL_instruction: KIL swizzleSrcReg
}
;
+TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget
+ {
+ $$ = asm_instruction_ctor($1.Opcode, & $2, & $4, & $6, & $8);
+ if ($$ != NULL) {
+ const GLbitfield tex_mask = (1U << $10);
+ GLbitfield shadow_tex = 0;
+ GLbitfield target_mask = 0;
+
+
+ $$->Base.SaturateMode = $1.SaturateMode;
+ $$->Base.TexSrcUnit = $10;
+
+ if ($12 < 0) {
+ shadow_tex = tex_mask;
+
+ $$->Base.TexSrcTarget = -$12;
+ $$->Base.TexShadow = 1;
+ } else {
+ $$->Base.TexSrcTarget = $12;
+ }
+
+ target_mask = (1U << $$->Base.TexSrcTarget);
+
+ /* If this texture unit was previously accessed and that access
+ * had a different texture target, generate an error.
+ *
+ * If this texture unit was previously accessed and that access
+ * had a different shadow mode, generate an error.
+ */
+ if ((state->prog->TexturesUsed[$10] != 0)
+ && ((state->prog->TexturesUsed[$10] != target_mask)
+ || ((state->prog->ShadowSamplers & tex_mask)
+ != shadow_tex))) {
+ yyerror(& @12, state,
+ "multiple targets used on one texture image unit");
+ YYERROR;
+ }
+
+
+ state->prog->TexturesUsed[$10] |= target_mask;
+ state->prog->ShadowSamplers |= shadow_tex;
+ }
+ }
+ ;
+
texImageUnit: TEXTURE_UNIT optTexImageUnitNum
{
$$ = $2;