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-rw-r--r--src/mesa/shader/program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 7e6cd26c55e..490f9194457 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -997,7 +997,7 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
break;
}
case STATE_FOG_PARAMS_OPTIMIZED:
- /* this makes it possible to use simpler per-vertex fog calcs. POW
+ /* for simpler per-vertex/pixel fog calcs. POW
(for EXP/EXP2 fog) might be more expensive than EX2 on some hw,
plus it needs another constant (e) anyway. Linear fog can now be
done with a single MAD.