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Diffstat (limited to 'src/mesa/shader/prog_uniform.c')
-rw-r--r--src/mesa/shader/prog_uniform.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 0642713148c..c408a8492c6 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -45,10 +45,10 @@ _mesa_free_uniform_list(struct gl_uniform_list *list)
{
GLuint i;
for (i = 0; i < list->NumUniforms; i++) {
- _mesa_free((void *) list->Uniforms[i].Name);
+ free((void *) list->Uniforms[i].Name);
}
- _mesa_free(list->Uniforms);
- _mesa_free(list);
+ free(list->Uniforms);
+ free(list);
}
@@ -128,7 +128,7 @@ _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
{
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- if (!_mesa_strcmp(list->Uniforms[i].Name, name)) {
+ if (!strcmp(list->Uniforms[i].Name, name)) {
return i;
}
}
@@ -142,7 +142,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
+ GLint len = (GLint) strlen(list->Uniforms[i].Name);
if (len > max)
max = len;
}