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-rw-r--r--src/mesa/shader/prog_uniform.c165
1 files changed, 0 insertions, 165 deletions
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
deleted file mode 100644
index c408a8492c6..00000000000
--- a/src/mesa/shader/prog_uniform.c
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_uniform.c
- * Shader uniform functions.
- * \author Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "prog_uniform.h"
-
-
-struct gl_uniform_list *
-_mesa_new_uniform_list(void)
-{
- return CALLOC_STRUCT(gl_uniform_list);
-}
-
-
-void
-_mesa_free_uniform_list(struct gl_uniform_list *list)
-{
- GLuint i;
- for (i = 0; i < list->NumUniforms; i++) {
- free((void *) list->Uniforms[i].Name);
- }
- free(list->Uniforms);
- free(list);
-}
-
-
-struct gl_uniform *
-_mesa_append_uniform(struct gl_uniform_list *list,
- const char *name, GLenum target, GLuint progPos)
-{
- const GLuint oldNum = list->NumUniforms;
- struct gl_uniform *uniform;
- GLint index;
-
- assert(target == GL_VERTEX_PROGRAM_ARB ||
- target == GL_FRAGMENT_PROGRAM_ARB);
-
- index = _mesa_lookup_uniform(list, name);
- if (index < 0) {
- /* not found - append to list */
-
- if (oldNum + 1 > list->Size) {
- /* Need to grow the list array (alloc some extra) */
- list->Size += 4;
-
- /* realloc arrays */
- list->Uniforms = (struct gl_uniform *)
- _mesa_realloc(list->Uniforms,
- oldNum * sizeof(struct gl_uniform),
- list->Size * sizeof(struct gl_uniform));
- }
-
- if (!list->Uniforms) {
- /* out of memory */
- list->NumUniforms = 0;
- list->Size = 0;
- return GL_FALSE;
- }
-
- uniform = list->Uniforms + oldNum;
-
- uniform->Name = _mesa_strdup(name);
- uniform->VertPos = -1;
- uniform->FragPos = -1;
- uniform->Initialized = GL_FALSE;
-
- list->NumUniforms++;
- }
- else {
- /* found */
- uniform = list->Uniforms + index;
- }
-
- /* update position for the vertex or fragment program */
- if (target == GL_VERTEX_PROGRAM_ARB) {
- if (uniform->VertPos != -1) {
- /* this uniform is already in the list - that shouldn't happen */
- return GL_FALSE;
- }
- uniform->VertPos = progPos;
- }
- else {
- if (uniform->FragPos != -1) {
- /* this uniform is already in the list - that shouldn't happen */
- return GL_FALSE;
- }
- uniform->FragPos = progPos;
- }
-
- return uniform;
-}
-
-
-/**
- * Return the location/index of the named uniform in the uniform list,
- * or -1 if not found.
- */
-GLint
-_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
-{
- GLuint i;
- for (i = 0; list && i < list->NumUniforms; i++) {
- if (!strcmp(list->Uniforms[i].Name, name)) {
- return i;
- }
- }
- return -1;
-}
-
-
-GLint
-_mesa_longest_uniform_name(const struct gl_uniform_list *list)
-{
- GLint max = 0;
- GLuint i;
- for (i = 0; list && i < list->NumUniforms; i++) {
- GLint len = (GLint) strlen(list->Uniforms[i].Name);
- if (len > max)
- max = len;
- }
- return max;
-}
-
-
-void
-_mesa_print_uniforms(const struct gl_uniform_list *list)
-{
- GLuint i;
- printf("Uniform list %p:\n", (void *) list);
- for (i = 0; i < list->NumUniforms; i++) {
- printf("%d: %s %d %d\n",
- i,
- list->Uniforms[i].Name,
- list->Uniforms[i].VertPos,
- list->Uniforms[i].FragPos);
- }
-}