diff options
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index a0be1acfcab..ead3ece95d4 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -950,14 +950,14 @@ static void append_index(char *dst, GLint index) { char s[20]; - _mesa_sprintf(s, "[%d]", index); + sprintf(s, "[%d]", index); append(dst, s); } /** * Make a string from the given state vector. * For example, return "state.matrix.texture[2].inverse". - * Use _mesa_free() to deallocate the string. + * Use free() to deallocate the string. */ char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) @@ -1029,9 +1029,9 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) if (modifier) append_token(str, modifier); if (firstRow == lastRow) - _mesa_sprintf(tmp, ".row[%d]", firstRow); + sprintf(tmp, ".row[%d]", firstRow); else - _mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); + sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); append(str, tmp); } break; @@ -1117,7 +1117,7 @@ static void load_transpose_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) { - MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); + memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); } |