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-rw-r--r--src/mesa/shader/prog_statevars.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index f5264fa9189..2c844490dd7 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -957,7 +957,7 @@ append_index(char *dst, GLint index)
/**
* Make a string from the given state vector.
* For example, return "state.matrix.texture[2].inverse".
- * Use _mesa_free() to deallocate the string.
+ * Use free() to deallocate the string.
*/
char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])