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-rw-r--r--src/mesa/shader/prog_statevars.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 7e444de3043..81bb4122f20 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -249,7 +249,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[1] = ctx->Fog.Start;
value[2] = ctx->Fog.End;
value[3] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
+ ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
return;
case STATE_CLIPPLANE:
{
@@ -409,9 +409,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
= ctx->Texture.Unit[unit]._Current;
if (texObj) {
struct gl_texture_image *texImage = texObj->Image[0][0];
- ASSIGN_4V(value, 1.0 / texImage->Width,
+ ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width),
(GLfloat)(1.0 / texImage->Height),
- 0.0, 1.0);
+ 0.0f, 1.0f);
}
}
return;
@@ -425,7 +425,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
* exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
*/
value[0] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
+ ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);