diff options
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 7e444de3043..81bb4122f20 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -249,7 +249,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[1] = ctx->Fog.Start; value[2] = ctx->Fog.End; value[3] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); + ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); return; case STATE_CLIPPLANE: { @@ -409,9 +409,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], = ctx->Texture.Unit[unit]._Current; if (texObj) { struct gl_texture_image *texImage = texObj->Image[0][0]; - ASSIGN_4V(value, 1.0 / texImage->Width, + ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width), (GLfloat)(1.0 / texImage->Height), - 0.0, 1.0); + 0.0f, 1.0f); } } return; @@ -425,7 +425,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */ value[0] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0 : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); + ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); value[1] = ctx->Fog.End * -value[0]; value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); |