diff options
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 1f7d87ccc94..f51d9e26512 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -506,6 +506,26 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } } return; + case STATE_ROT_MATRIX_0: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[0]; + value[1] = rotMat22[2]; + value[2] = 0.0; + value[3] = 0.0; + } + break; + case STATE_ROT_MATRIX_1: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[1]; + value[1] = rotMat22[3]; + value[2] = 0.0; + value[3] = 0.0; + } + break; /* XXX: make sure new tokens added here are also handled in the * _mesa_program_state_flags() switch, below. @@ -591,6 +611,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) case STATE_TEXRECT_SCALE: case STATE_SHADOW_AMBIENT: + case STATE_ROT_MATRIX_0: + case STATE_ROT_MATRIX_1: return _NEW_TEXTURE; case STATE_FOG_PARAMS_OPTIMIZED: return _NEW_FOG; @@ -806,6 +828,12 @@ append_token(char *dst, gl_state_index k) case STATE_SHADOW_AMBIENT: append(dst, "CompareFailValue"); break; + case STATE_ROT_MATRIX_0: + append(dst, "rotMatrixRow0"); + break; + case STATE_ROT_MATRIX_1: + append(dst, "rotMatrixRow1"); + break; default: /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ append(dst, "driverState"); |