diff options
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index e0d2096b305..bfe27d2f638 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -278,6 +278,26 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, /** + * Mark the named uniform as 'used'. + */ +void +_mesa_use_uniform(struct gl_program_parameter_list *paramList, + const char *name) +{ + GLuint i; + for (i = 0; i < paramList->NumParameters; i++) { + struct gl_program_parameter *p = paramList->Parameters + i; + if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) { + p->Used = GL_TRUE; + /* Note that large uniforms may occupy several slots so we're + * not done searching yet. + */ + } + } +} + + +/** * Add a sampler to the parameter list. * \param name uniform's name * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. @@ -400,7 +420,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ - const char *name; + char *name; GLint index; /* Check if the state reference is already in the list */ @@ -427,7 +447,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ - _mesa_free((void *) name); + _mesa_free(name); return index; } @@ -591,21 +611,24 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) /** Not too efficient, but correct */ for (i = 0; i < list->NumParameters; i++) { struct gl_program_parameter *p = list->Parameters + i; + struct gl_program_parameter *pCopy; GLuint size = MIN2(p->Size, 4); GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, list->ParameterValues[i], NULL); ASSERT(j >= 0); + pCopy = clone->Parameters + j; + pCopy->Used = p->Used; /* copy state indexes */ if (p->Type == PROGRAM_STATE_VAR) { GLint k; - struct gl_program_parameter *q = clone->Parameters + j; for (k = 0; k < STATE_LENGTH; k++) { - q->StateIndexes[k] = p->StateIndexes[k]; + pCopy->StateIndexes[k] = p->StateIndexes[k]; } } else { clone->Parameters[j].Size = p->Size; } + } clone->StateFlags = list->StateFlags; |