diff options
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 0b61bac6961..75cf5023df1 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -283,25 +283,31 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, * \param name uniform's name * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. * \param index the sampler number (as seen in TEX instructions) + * \return sampler index (starting at zero) or -1 if error */ GLint _mesa_add_sampler(struct gl_program_parameter_list *paramList, - const char *name, GLenum datatype, GLuint index) + const char *name, GLenum datatype) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { ASSERT(paramList->Parameters[i].Size == 1); ASSERT(paramList->Parameters[i].DataType == datatype); - ASSERT(paramList->ParameterValues[i][0] == index); /* already in list */ - return i; + return (GLint) paramList->ParameterValues[i][0]; } else { - GLfloat indexf = index; const GLint size = 1; /* a sampler is basically a texture unit number */ - i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, - size, datatype, &indexf, NULL); - return i; + GLfloat value; + GLint numSamplers = 0; + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Type == PROGRAM_SAMPLER) + numSamplers++; + } + value = (GLfloat) numSamplers; + (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, + size, datatype, &value, NULL); + return numSamplers; } } |