diff options
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 9e3d3fecf22..b4008abbd95 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -283,22 +283,25 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, * Add a sampler to the parameter list. * \param name uniform's name * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. + * \param index the sampler number (as seen in TEX instructions) */ GLint _mesa_add_sampler(struct gl_program_parameter_list *paramList, - const char *name, GLenum datatype) + const char *name, GLenum datatype, GLuint index) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { ASSERT(paramList->Parameters[i].Size == 1); ASSERT(paramList->Parameters[i].DataType == datatype); + ASSERT(paramList->ParameterValues[i][0] == index); /* already in list */ return i; } else { + GLfloat indexf = index; const GLint size = 1; /* a sampler is basically a texture unit number */ i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, - size, datatype, NULL, NULL); + size, datatype, &indexf, NULL); return i; } } |