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-rw-r--r--src/mesa/shader/prog_optimize.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c
index ce411731b22..e1ec52254c0 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/shader/prog_optimize.c
@@ -459,7 +459,7 @@ _mesa_remove_extra_move_use(struct gl_program *prog)
*/
for (j = i + 1; j < prog->NumInstructions; j++) {
struct prog_instruction *inst2 = prog->Instructions + j;
- int arg;
+ GLuint arg;
if (_mesa_is_flow_control_opcode(inst2->Opcode))
break;
@@ -867,7 +867,7 @@ find_live_intervals(struct gl_program *prog,
_mesa_printf("Reg[%d] live [%d, %d]:",
inv->Reg, inv->Start, inv->End);
if (1) {
- int j;
+ GLuint j;
for (j = 0; j < inv->Start; j++)
_mesa_printf(" ");
for (j = inv->Start; j <= inv->End; j++)
@@ -945,7 +945,7 @@ _mesa_reallocate_registers(struct gl_program *prog)
*/
{
GLint j;
- for (j = 0; j < activeIntervals.Num; j++) {
+ for (j = 0; j < (GLint) activeIntervals.Num; j++) {
const struct interval *inv = activeIntervals.Intervals + j;
if (inv->End >= live->Start) {
/* Stop now. Since the activeInterval list is sorted
@@ -994,7 +994,7 @@ _mesa_reallocate_registers(struct gl_program *prog)
}
}
- if (maxTemp + 1 < liveIntervals.Num) {
+ if (maxTemp + 1 < (GLint) liveIntervals.Num) {
/* OK, we've reduced the number of registers needed.
* Scan the program and replace all the old temporary register
* indexes with the new indexes.