diff options
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
-rw-r--r-- | src/mesa/shader/prog_execute.c | 128 |
1 files changed, 65 insertions, 63 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 28d195d0ee9..00a375078b4 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -46,9 +46,6 @@ #include "shader/slang/slang_library_noise.h" -/* See comments below for info about this */ -#define LAMBDA_ZERO 1 - /* debug predicate */ #define DEBUG_PROG 0 @@ -303,6 +300,36 @@ fetch_vector1(const struct prog_src_register *source, /** + * Fetch texel from texture. Use partial derivatives when possible. + */ +static INLINE void +fetch_texel(GLcontext *ctx, + const struct gl_program_machine *machine, + const struct prog_instruction *inst, + const GLfloat texcoord[4], GLfloat lodBias, + GLfloat color[4]) +{ + /* Note: we only have the right derivatives for fragment input attribs. + */ + if (machine->NumDeriv > 0 && + inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) { + /* simple texture fetch for which we should have derivatives */ + GLuint attr = inst->SrcReg[0].Index; + machine->FetchTexelDeriv(ctx, texcoord, + machine->DerivX[attr], + machine->DerivY[attr], + lodBias, + inst->TexSrcUnit, color); + } + else { + machine->FetchTexelLod(ctx, texcoord, lodBias, + inst->TexSrcUnit, color); + } +} + + +/** * Test value against zero and return GT, LT, EQ or UN if NaN. */ static INLINE GLuint @@ -1306,33 +1333,18 @@ _mesa_execute_program(GLcontext * ctx, } break; case OPCODE_TEX: /* Both ARB and NV frag prog */ - /* Texel lookup */ + /* Simple texel lookup */ { - /* Note: only use the precomputed lambda value when we're - * sampling texture unit [K] with texcoord[K]. - * Otherwise, the lambda value may have no relation to the - * instruction's texcoord or texture image. Using the wrong - * lambda is usually bad news. - * The rest of the time, just use zero (until we get a more - * sophisticated way of computing lambda). - */ - GLfloat coord[4], color[4], lambda; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; - fetch_vector4(&inst->SrcReg[0], machine, coord); - machine->FetchTexelLod(ctx, coord, lambda, inst->TexSrcUnit, - color); + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + if (DEBUG_PROG) { - printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g], " - "lod %f\n", + printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g]\n", color[0], color[1], color[2], color[3], inst->TexSrcUnit, - coord[0], coord[1], coord[2], coord[3], lambda); + texcoord[0], texcoord[1], texcoord[2], texcoord[3]); } store_vector4(inst, machine, color); } @@ -1342,21 +1354,18 @@ _mesa_execute_program(GLcontext * ctx, { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[inst->TexSrcUnit]; - GLfloat coord[4], color[4], lambda, bias; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; - fetch_vector4(&inst->SrcReg[0], machine, coord); - /* coord[3] is the bias to add to lambda */ - bias = texUnit->LodBias + coord[3]; - if (texUnit->_Current) - bias += texUnit->_Current->LodBias; - machine->FetchTexelLod(ctx, coord, lambda + bias, - inst->TexSrcUnit, color); + GLfloat texcoord[4], color[4], lodBias; + + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + + /* texcoord[3] is the bias to add to lambda */ + lodBias = texUnit->LodBias + texcoord[3]; + if (texUnit->_Current) { + lodBias += texUnit->_Current->LodBias; + } + + fetch_texel(ctx, machine, inst, texcoord, lodBias, color); + store_vector4(inst, machine, color); } break; @@ -1368,6 +1377,7 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector4(&inst->SrcReg[1], machine, dtdx); fetch_vector4(&inst->SrcReg[2], machine, dtdy); machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, + 0.0, /* lodBias */ inst->TexSrcUnit, color); store_vector4(inst, machine, color); } @@ -1375,14 +1385,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXP: /* GL_ARB_fragment_program only */ /* Texture lookup w/ projective divide */ { - GLfloat texcoord[4], color[4], lambda; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); /* Not so sure about this test - if texcoord[3] is * zero, we'd probably be fine except for an ASSERT in @@ -1393,22 +1397,19 @@ _mesa_execute_program(GLcontext * ctx, texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; } - machine->FetchTexelLod(ctx, texcoord, lambda, - inst->TexSrcUnit, color); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + store_vector4(inst, machine, color); } break; case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ - /* Texture lookup w/ projective divide */ + /* Texture lookup w/ projective divide, as above, but do not + * do the divide by w if sampling from a cube map. + */ { - GLfloat texcoord[4], color[4], lambda; -#if 0 - if (inst->SrcReg[0].File == PROGRAM_INPUT && - inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) - lambda = span->array->lambda[inst->TexSrcUnit][column]; - else -#endif - lambda = 0.0; + GLfloat texcoord[4], color[4]; + fetch_vector4(&inst->SrcReg[0], machine, texcoord); if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && texcoord[3] != 0.0) { @@ -1416,8 +1417,9 @@ _mesa_execute_program(GLcontext * ctx, texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; } - machine->FetchTexelLod(ctx, texcoord, lambda, - inst->TexSrcUnit, color); + + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); + store_vector4(inst, machine, color); } break; |