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-rw-r--r--src/mesa/shader/prog_execute.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 025665a06e5..56d174c6ce5 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -698,12 +698,26 @@ _mesa_execute_program(GLcontext * ctx,
case OPCODE_ENDSUB: /* end subroutine */
break;
case OPCODE_BRA: /* branch (conditional) */
- /* fall-through */
+ if (eval_condition(machine, inst)) {
+ /* take branch */
+ /* Subtract 1 here since we'll do pc++ below */
+ pc = inst->BranchTarget - 1;
+ }
+ break;
case OPCODE_BRK: /* break out of loop (conditional) */
- /* fall-through */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDLOOP);
+ if (eval_condition(machine, inst)) {
+ /* break out of loop */
+ /* pc++ at end of for-loop will put us after the ENDLOOP inst */
+ pc = inst->BranchTarget;
+ }
+ break;
case OPCODE_CONT: /* continue loop (conditional) */
+ ASSERT(program->Instructions[inst->BranchTarget].Opcode
+ == OPCODE_ENDLOOP);
if (eval_condition(machine, inst)) {
- /* take branch */
+ /* continue at ENDLOOP */
/* Subtract 1 here since we'll do pc++ at end of for-loop */
pc = inst->BranchTarget - 1;
}