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-rw-r--r--src/mesa/shader/nvprogram.c69
1 files changed, 0 insertions, 69 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 337784bfe25..409c61cdc11 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -576,75 +576,6 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
/**
- * Set a program parameter register.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameter4dNV(GLenum target, GLuint index,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- _mesa_ProgramParameter4fNV(target, index,
- (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
-}
-
-
-/**
- * Set a program parameter register.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameter4dvNV(GLenum target, GLuint index,
- const GLdouble *params)
-{
- _mesa_ProgramParameter4fNV(target, index,
- (GLfloat)params[0], (GLfloat)params[1],
- (GLfloat)params[2], (GLfloat)params[3]);
-}
-
-
-/**
- * Set a program parameter register.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameter4fNV(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) {
- if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ASSIGN_4V(ctx->VertexProgram.Parameters[index], x, y, z, w);
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameterNV(index)");
- return;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameterNV");
- return;
- }
-}
-
-
-/**
- * Set a program parameter register.
- * \note Called from the GL API dispatcher.
- */
-void GLAPIENTRY
-_mesa_ProgramParameter4fvNV(GLenum target, GLuint index,
- const GLfloat *params)
-{
- _mesa_ProgramParameter4fNV(target, index,
- params[0], params[1], params[2], params[3]);
-}
-
-
-
-/**
* Set a sequence of program parameter registers.
* \note Called from the GL API dispatcher.
*/