diff options
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 43e2c7e1bec..6058fc98892 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1085,7 +1085,8 @@ parse_matrix (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Progra */ static GLuint parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, GLint * state_tokens) + struct arb_program *Program, + gl_state_index state_tokens[STATE_LENGTH]) { switch (*(*inst)++) { case STATE_MATERIAL_PARSER: @@ -1269,7 +1270,8 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case STATE_CLIP_PLANE: state_tokens[0] = STATE_CLIPPLANE; state_tokens[1] = parse_integer (inst, Program); - if (parse_clipplane_num (ctx, inst, Program, &state_tokens[1])) + if (parse_clipplane_num (ctx, inst, Program, + (GLint *) &state_tokens[1])) return 1; break; @@ -1287,9 +1289,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, /* XXX: I think this is the correct format for a matrix row */ case STATE_MATRIX_ROWS: - if (parse_matrix - (ctx, inst, Program, &state_tokens[0], &state_tokens[1], - &state_tokens[4])) + if (parse_matrix(ctx, inst, Program, + (GLint *) &state_tokens[0], + (GLint *) &state_tokens[1], + (GLint *) &state_tokens[4])) return 1; state_tokens[2] = parse_integer (inst, Program); /* The first row to grab */ @@ -1345,7 +1348,8 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, */ static GLuint parse_program_single_item (GLcontext * ctx, const GLubyte ** inst, - struct arb_program *Program, GLint * state_tokens) + struct arb_program *Program, + gl_state_index state_tokens[STATE_LENGTH]) { if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) state_tokens[0] = STATE_FRAGMENT_PROGRAM; @@ -1720,7 +1724,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, { GLint idx; GLuint err = 0; - GLint state_tokens[STATE_LENGTH]; + gl_state_index state_tokens[STATE_LENGTH]; GLfloat const_values[4]; switch (*(*inst)++) { |