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-rw-r--r--src/mesa/shader/arbprogparse.c18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 43e2c7e1bec..6058fc98892 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1085,7 +1085,8 @@ parse_matrix (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Progra
*/
static GLuint
parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
- struct arb_program *Program, GLint * state_tokens)
+ struct arb_program *Program,
+ gl_state_index state_tokens[STATE_LENGTH])
{
switch (*(*inst)++) {
case STATE_MATERIAL_PARSER:
@@ -1269,7 +1270,8 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case STATE_CLIP_PLANE:
state_tokens[0] = STATE_CLIPPLANE;
state_tokens[1] = parse_integer (inst, Program);
- if (parse_clipplane_num (ctx, inst, Program, &state_tokens[1]))
+ if (parse_clipplane_num (ctx, inst, Program,
+ (GLint *) &state_tokens[1]))
return 1;
break;
@@ -1287,9 +1289,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
/* XXX: I think this is the correct format for a matrix row */
case STATE_MATRIX_ROWS:
- if (parse_matrix
- (ctx, inst, Program, &state_tokens[0], &state_tokens[1],
- &state_tokens[4]))
+ if (parse_matrix(ctx, inst, Program,
+ (GLint *) &state_tokens[0],
+ (GLint *) &state_tokens[1],
+ (GLint *) &state_tokens[4]))
return 1;
state_tokens[2] = parse_integer (inst, Program); /* The first row to grab */
@@ -1345,7 +1348,8 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
*/
static GLuint
parse_program_single_item (GLcontext * ctx, const GLubyte ** inst,
- struct arb_program *Program, GLint * state_tokens)
+ struct arb_program *Program,
+ gl_state_index state_tokens[STATE_LENGTH])
{
if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB)
state_tokens[0] = STATE_FRAGMENT_PROGRAM;
@@ -1720,7 +1724,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
{
GLint idx;
GLuint err = 0;
- GLint state_tokens[STATE_LENGTH];
+ gl_state_index state_tokens[STATE_LENGTH];
GLfloat const_values[4];
switch (*(*inst)++) {