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-rw-r--r--src/mesa/shader/arbprogparse.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 36267c336f6..a90ce95a639 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -953,7 +953,7 @@ parse_generic_attrib_num(GLcontext *ctx, const GLubyte ** inst,
{
GLint i = parse_integer(inst, Program);
- if ((i < 0) || (i >= MAX_VERTEX_PROGRAM_ATTRIBS))
+ if ((i < 0) || (i >= MAX_VERTEX_GENERIC_ATTRIBS))
{
program_error(ctx, Program->Position,
"Invalid generic vertex attribute index");
@@ -1510,10 +1510,10 @@ generic_attrib_check(struct var_cache *vc_head)
{
int a;
struct var_cache *curr;
- GLboolean explicitAttrib[MAX_VERTEX_PROGRAM_ATTRIBS],
- genericAttrib[MAX_VERTEX_PROGRAM_ATTRIBS];
+ GLboolean explicitAttrib[MAX_VERTEX_GENERIC_ATTRIBS],
+ genericAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
- for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) {
+ for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) {
explicitAttrib[a] = GL_FALSE;
genericAttrib[a] = GL_FALSE;
}
@@ -1524,11 +1524,11 @@ generic_attrib_check(struct var_cache *vc_head)
if (curr->attrib_is_generic) {
GLuint attr = (curr->attrib_binding == 0)
? 0 : (curr->attrib_binding - VERT_ATTRIB_GENERIC0);
- assert(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ assert(attr < MAX_VERTEX_GENERIC_ATTRIBS);
genericAttrib[attr] = GL_TRUE;
}
else {
- assert(curr->attrib_binding < MAX_VERTEX_PROGRAM_ATTRIBS);
+ assert(curr->attrib_binding < MAX_VERTEX_GENERIC_ATTRIBS);
explicitAttrib[ curr->attrib_binding ] = GL_TRUE;
}
}
@@ -1536,7 +1536,7 @@ generic_attrib_check(struct var_cache *vc_head)
curr = curr->next;
}
- for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) {
+ for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) {
if ((explicitAttrib[a]) && (genericAttrib[a]))
return 1;
}