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-rw-r--r--src/mesa/program/ir_to_mesa.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 5a68fc51d08..8280efefe82 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2496,7 +2496,7 @@ print_program(struct prog_instruction *mesa_instructions,
* samplers, etc).
*/
static void
-count_resources(struct gl_program *prog)
+count_resources(struct gl_shader_program *shProg, struct gl_program *prog)
{
unsigned int i;
@@ -2506,8 +2506,6 @@ count_resources(struct gl_program *prog)
struct prog_instruction *inst = &prog->Instructions[i];
if (_mesa_is_tex_instruction(inst->Opcode)) {
- prog->SamplerTargets[inst->TexSrcUnit] =
- (gl_texture_index)inst->TexSrcTarget;
prog->SamplersUsed |= 1 << inst->TexSrcUnit;
if (inst->TexShadow) {
prog->ShadowSamplers |= 1 << inst->TexSrcUnit;
@@ -2515,7 +2513,7 @@ count_resources(struct gl_program *prog)
}
}
- _mesa_update_shader_textures_used(prog);
+ _mesa_update_shader_textures_used(shProg, prog);
}
class add_uniform_to_shader : public uniform_field_visitor {
@@ -3197,7 +3195,7 @@ get_mesa_program(struct gl_context *ctx,
mesa_instructions = NULL;
do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
- count_resources(prog);
+ count_resources(shader_program, prog);
/* Set the gl_FragDepth layout. */
if (target == GL_FRAGMENT_PROGRAM_ARB) {