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-rw-r--r--src/mesa/program/ir_to_mesa.cpp4
-rw-r--r--src/mesa/program/programopt.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index b088160d3c3..4c246d12804 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2795,7 +2795,7 @@ get_mesa_program(struct gl_context *ctx,
GLenum target = _mesa_shader_stage_to_program(shader->Stage);
const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[shader->Stage];
+ &ctx->Const.ShaderCompilerOptions[shader->Stage];
validate_ir_tree(shader->ir);
@@ -2980,7 +2980,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
+ &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
do {
progress = false;
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index 92a8831d208..b654b1db648 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -218,7 +218,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
{
- if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
+ if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
_mesa_insert_mvp_dp4_code( ctx, vprog );
else
_mesa_insert_mvp_mad_code( ctx, vprog );