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-rw-r--r--src/mesa/program/prog_to_nir.c26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index a1c5ba6ac20..851b3f2e5ea 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -1018,10 +1018,8 @@ prog_to_nir(const struct gl_program *prog,
nir_builder_init_simple_shader(&c->build, NULL, stage, options);
- /* Use the shader_info from gl_program rather than the one nir_builder
- * created for us. nir_sweep should clean up the other one for us.
- */
- c->build.shader->info = (shader_info *) &prog->info;
+ /* Copy the shader_info from the gl_program */
+ c->build.shader->info = prog->info;
s = c->build.shader;
@@ -1048,16 +1046,16 @@ prog_to_nir(const struct gl_program *prog,
ptn_add_output_stores(c);
- s->info->name = ralloc_asprintf(s, "ARB%d", prog->Id);
- s->info->num_textures = util_last_bit(prog->SamplersUsed);
- s->info->num_ubos = 0;
- s->info->num_abos = 0;
- s->info->num_ssbos = 0;
- s->info->num_images = 0;
- s->info->uses_texture_gather = false;
- s->info->clip_distance_array_size = 0;
- s->info->cull_distance_array_size = 0;
- s->info->separate_shader = false;
+ s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id);
+ s->info.num_textures = util_last_bit(prog->SamplersUsed);
+ s->info.num_ubos = 0;
+ s->info.num_abos = 0;
+ s->info.num_ssbos = 0;
+ s->info.num_images = 0;
+ s->info.uses_texture_gather = false;
+ s->info.clip_distance_array_size = 0;
+ s->info.cull_distance_array_size = 0;
+ s->info.separate_shader = false;
fail:
if (c->error) {