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Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index cb4fbb60c1c..b3641032fb0 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -186,6 +186,7 @@ public:
GLcontext *ctx;
struct gl_program *prog;
struct gl_shader_program *shader_program;
+ struct gl_shader_compiler_options *options;
int next_temp;
@@ -2096,7 +2097,7 @@ ir_to_mesa_visitor::visit(ir_if *ir)
ir->condition->accept(this);
assert(this->result.file != PROGRAM_UNDEFINED);
- if (ctx->Shader.EmitCondCodes) {
+ if (this->options->EmitCondCodes) {
cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
/* See if we actually generated any instruction for generating
@@ -2526,6 +2527,8 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
GLenum target;
const char *target_string;
GLboolean progress;
+ struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
switch (shader->Type) {
case GL_VERTEX_SHADER:
@@ -2552,6 +2555,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
v.ctx = ctx;
v.prog = prog;
v.shader_program = shader_program;
+ v.options = options;
add_uniforms_to_parameters_list(shader_program, shader, prog);
@@ -2629,7 +2633,7 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
if (mesa_inst->SrcReg[src].RelAddr)
prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
- if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
+ if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
fail_link(shader_program, "Couldn't flatten if statement\n");
}
@@ -2703,6 +2707,8 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
+ struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
do {
progress = false;
@@ -2715,7 +2721,7 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
progress = do_common_optimization(ir, true) || progress;
- if (ctx->Shader.EmitNoIfs)
+ if (options->EmitNoIfs)
progress = do_if_to_cond_assign(ir) || progress;
progress = do_vec_index_to_cond_assign(ir) || progress;