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-rw-r--r--src/mesa/program/ir_to_mesa.cpp15
-rw-r--r--src/mesa/program/sampler.cpp20
2 files changed, 27 insertions, 8 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index b3b55a5247c..a5b6699c2b6 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2404,8 +2404,10 @@ print_program(struct prog_instruction *mesa_instructions,
class add_uniform_to_shader : public program_resource_visitor {
public:
add_uniform_to_shader(struct gl_shader_program *shader_program,
- struct gl_program_parameter_list *params)
- : shader_program(shader_program), params(params), idx(-1)
+ struct gl_program_parameter_list *params,
+ gl_shader_type shader_type)
+ : shader_program(shader_program), params(params), idx(-1),
+ shader_type(shader_type)
{
/* empty */
}
@@ -2425,6 +2427,7 @@ private:
struct gl_shader_program *shader_program;
struct gl_program_parameter_list *params;
int idx;
+ gl_shader_type shader_type;
};
void
@@ -2471,8 +2474,11 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
struct gl_uniform_storage *storage =
&this->shader_program->UniformStorage[location];
+ assert(storage->sampler[shader_type].active);
+
for (unsigned int j = 0; j < size / 4; j++)
- params->ParameterValues[index + j][0].f = storage->sampler + j;
+ params->ParameterValues[index + j][0].f =
+ storage->sampler[shader_type].index + j;
}
}
@@ -2498,7 +2504,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
struct gl_program_parameter_list
*params)
{
- add_uniform_to_shader add(shader_program, params);
+ add_uniform_to_shader add(shader_program, params,
+ _mesa_shader_type_to_index(sh->Type));
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp
index e3641aaa958..9b941273092 100644
--- a/src/mesa/program/sampler.cpp
+++ b/src/mesa/program/sampler.cpp
@@ -34,6 +34,7 @@ extern "C" {
#include "main/compiler.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
+#include "program/program.h"
}
class get_sampler_name : public ir_hierarchical_visitor
@@ -102,14 +103,16 @@ public:
ir_dereference *last;
};
-extern "C" {
-int
+
+extern "C" int
_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
struct gl_shader_program *shader_program,
const struct gl_program *prog)
{
get_sampler_name getname(sampler, shader_program);
+ GLuint shader = _mesa_program_target_to_index(prog->Target);
+
sampler->accept(&getname);
unsigned location;
@@ -119,6 +122,15 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
return 0;
}
- return shader_program->UniformStorage[location].sampler + getname.offset;
-}
+ if (!shader_program->UniformStorage[location].sampler[shader].active) {
+ assert(0 && "cannot return a sampler");
+ linker_error(shader_program,
+ "cannot return a sampler named %s, because it is not "
+ "used in this shader stage. This is a driver bug.\n",
+ getname.name);
+ return 0;
+ }
+
+ return shader_program->UniformStorage[location].sampler[shader].index +
+ getname.offset;
}