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-rw-r--r--src/mesa/program/ir_to_mesa.cpp25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 7de1939b63f..58d3b41d083 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2691,10 +2691,18 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
_mesa_write_shader_to_file(shader);
}
- if ((ctx->Shader.Flags & GLSL_DUMP) && shader->CompileStatus) {
- printf("GLSL IR for shader %d:\n", shader->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (shader->CompileStatus) {
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ } else {
+ printf("GLSL shader %d failed to compile.\n", shader->Name);
+ }
+ if (shader->InfoLog && shader->InfoLog[0] != 0) {
+ printf("GLSL shader %d info log:\n", shader->Name);
+ printf("%s\n", shader->InfoLog);
+ }
}
/* Retain any live IR, but trash the rest. */
@@ -2741,8 +2749,15 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
}
if (prog->LinkStatus) {
- if (!ctx->Driver.LinkShader(ctx, prog))
+ if (!ctx->Driver.LinkShader(ctx, prog)) {
prog->LinkStatus = GL_FALSE;
+ printf("GLSL shader program %d failed to link\n", prog->Name);
+ }
+
+ if (prog->InfoLog && prog->InfoLog[0] != 0) {
+ printf("GLSL shader program %d info log:\n", prog->Name);
+ printf("%s\n", prog->InfoLog);
+ }
}
}