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-rw-r--r--src/mesa/program/ir_to_mesa.cpp42
-rw-r--r--src/mesa/program/register_allocate.c37
-rw-r--r--src/mesa/program/sampler.cpp20
3 files changed, 47 insertions, 52 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 404b6c646a7..3794c0de02a 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -105,13 +105,13 @@ extern ir_to_mesa_src_reg ir_to_mesa_undef;
class ir_to_mesa_instruction : public exec_node {
public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
+ /* Callers of this ralloc-based new need not call delete. It's
+ * easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
- node = talloc_zero_size(ctx, size);
+ node = rzalloc_size(ctx, size);
assert(node != NULL);
return node;
@@ -318,7 +318,7 @@ fail_link(struct gl_shader_program *prog, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
va_end(args);
prog->LinkStatus = GL_FALSE;
@@ -1570,7 +1570,7 @@ ir_to_mesa_visitor::visit(ir_dereference_array *ir)
this->result, src_reg_for_float(element_size));
}
- src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
+ src_reg.reladdr = ralloc(mem_ctx, ir_to_mesa_src_reg);
memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
}
@@ -1927,7 +1927,7 @@ ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
return entry;
}
- entry = talloc(mem_ctx, function_entry);
+ entry = ralloc(mem_ctx, function_entry);
entry->sig = sig;
entry->sig_id = this->next_signature_id++;
entry->bgn_inst = NULL;
@@ -2264,12 +2264,12 @@ ir_to_mesa_visitor::ir_to_mesa_visitor()
next_temp = 1;
next_signature_id = 1;
current_function = NULL;
- mem_ctx = talloc_new(NULL);
+ mem_ctx = ralloc_context(NULL);
}
ir_to_mesa_visitor::~ir_to_mesa_visitor()
{
- talloc_free(mem_ctx);
+ ralloc_free(mem_ctx);
}
static struct prog_src_register
@@ -2318,8 +2318,8 @@ set_branchtargets(ir_to_mesa_visitor *v,
}
}
- if_stack = talloc_zero_array(v->mem_ctx, int, if_count);
- loop_stack = talloc_zero_array(v->mem_ctx, int, loop_count);
+ if_stack = rzalloc_array(v->mem_ctx, int, if_count);
+ loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
for (i = 0; i < num_instructions; i++) {
switch (mesa_instructions[i].Opcode) {
@@ -2462,7 +2462,7 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
unsigned int next_sampler = 0, num_uniforms = 0;
struct uniform_sort *sorted_uniforms;
- sorted_uniforms = talloc_array(NULL, struct uniform_sort,
+ sorted_uniforms = ralloc_array(NULL, struct uniform_sort,
shader_program->Uniforms->NumUniforms);
for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
@@ -2541,7 +2541,7 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
}
}
- talloc_free(sorted_uniforms);
+ ralloc_free(sorted_uniforms);
}
static void
@@ -2557,7 +2557,7 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
for (unsigned int i = 0; i < type->length; i++) {
const glsl_type *field_type = type->fields.structure[i].type;
- const char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
+ const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
type->fields.structure[i].name);
set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
field_type, field_constant);
@@ -2588,7 +2588,7 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
void *values;
if (element_type->base_type == GLSL_TYPE_BOOL) {
- int *conv = talloc_array(mem_ctx, int, element_type->components());
+ int *conv = ralloc_array(mem_ctx, int, element_type->components());
for (unsigned int j = 0; j < element_type->components(); j++) {
conv[j] = element->value.b[j];
}
@@ -2634,14 +2634,14 @@ set_uniform_initializers(struct gl_context *ctx,
continue;
if (!mem_ctx)
- mem_ctx = talloc_new(NULL);
+ mem_ctx = ralloc_context(NULL);
set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
var->type, var->constant_value);
}
}
- talloc_free(mem_ctx);
+ ralloc_free(mem_ctx);
}
/*
@@ -2667,7 +2667,7 @@ set_uniform_initializers(struct gl_context *ctx,
void
ir_to_mesa_visitor::copy_propagate(void)
{
- ir_to_mesa_instruction **acp = talloc_zero_array(mem_ctx,
+ ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
ir_to_mesa_instruction *,
this->next_temp * 4);
@@ -2771,7 +2771,7 @@ ir_to_mesa_visitor::copy_propagate(void)
}
}
- talloc_free(acp);
+ ralloc_free(acp);
}
@@ -2870,7 +2870,7 @@ get_mesa_program(struct gl_context *ctx,
mesa_instructions =
(struct prog_instruction *)calloc(num_instructions,
sizeof(*mesa_instructions));
- mesa_instruction_annotation = talloc_array(v.mem_ctx, ir_instruction *,
+ mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
num_instructions);
v.copy_propagate();
@@ -3127,7 +3127,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
_mesa_glsl_lexer_dtor(state);
}
- talloc_free(shader->ir);
+ ralloc_free(shader->ir);
shader->ir = new(shader) exec_list;
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
@@ -3174,7 +3174,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader->ir);
- talloc_free(state);
+ ralloc_free(state);
if (shader->CompileStatus) {
if (!ctx->Driver.CompileShader(ctx, shader))
diff --git a/src/mesa/program/register_allocate.c b/src/mesa/program/register_allocate.c
index 700e351841b..95a9bde401a 100644
--- a/src/mesa/program/register_allocate.c
+++ b/src/mesa/program/register_allocate.c
@@ -30,7 +30,7 @@
* Graph-coloring register allocator.
*/
-#include <talloc.h>
+#include <ralloc.h>
#include "main/imports.h"
#include "main/macros.h"
@@ -96,15 +96,15 @@ ra_alloc_reg_set(unsigned int count)
unsigned int i;
struct ra_regs *regs;
- regs = talloc_zero(NULL, struct ra_regs);
+ regs = rzalloc(NULL, struct ra_regs);
regs->count = count;
- regs->regs = talloc_zero_array(regs, struct ra_reg, count);
+ regs->regs = rzalloc_array(regs, struct ra_reg, count);
for (i = 0; i < count; i++) {
- regs->regs[i].conflicts = talloc_zero_array(regs->regs, GLboolean, count);
+ regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count);
regs->regs[i].conflicts[i] = GL_TRUE;
- regs->regs[i].conflict_list = talloc_array(regs->regs, unsigned int, 4);
+ regs->regs[i].conflict_list = ralloc_array(regs->regs, unsigned int, 4);
regs->regs[i].conflict_list_size = 4;
regs->regs[i].conflict_list[0] = i;
regs->regs[i].num_conflicts = 1;
@@ -120,10 +120,8 @@ ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2)
if (reg1->conflict_list_size == reg1->num_conflicts) {
reg1->conflict_list_size *= 2;
- reg1->conflict_list = talloc_realloc(regs->regs,
- reg1->conflict_list,
- unsigned int,
- reg1->conflict_list_size);
+ reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list,
+ unsigned int, reg1->conflict_list_size);
}
reg1->conflict_list[reg1->num_conflicts++] = r2;
reg1->conflicts[r2] = GL_TRUE;
@@ -143,14 +141,13 @@ ra_alloc_reg_class(struct ra_regs *regs)
{
struct ra_class *class;
- regs->classes = talloc_realloc(regs->regs, regs->classes,
- struct ra_class *,
- regs->class_count + 1);
+ regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *,
+ regs->class_count + 1);
- class = talloc_zero(regs, struct ra_class);
+ class = rzalloc(regs, struct ra_class);
regs->classes[regs->class_count] = class;
- class->regs = talloc_zero_array(class, GLboolean, regs->count);
+ class->regs = rzalloc_array(class, GLboolean, regs->count);
return regs->class_count++;
}
@@ -174,7 +171,7 @@ ra_set_finalize(struct ra_regs *regs)
unsigned int b, c;
for (b = 0; b < regs->class_count; b++) {
- regs->classes[b]->q = talloc_array(regs, unsigned int, regs->class_count);
+ regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count);
}
/* Compute, for each class B and C, how many regs of B an
@@ -218,16 +215,16 @@ ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
struct ra_graph *g;
unsigned int i;
- g = talloc_zero(regs, struct ra_graph);
+ g = rzalloc(regs, struct ra_graph);
g->regs = regs;
- g->nodes = talloc_zero_array(g, struct ra_node, count);
+ g->nodes = rzalloc_array(g, struct ra_node, count);
g->count = count;
- g->stack = talloc_zero_array(g, unsigned int, count);
+ g->stack = rzalloc_array(g, unsigned int, count);
for (i = 0; i < count; i++) {
- g->nodes[i].adjacency = talloc_zero_array(g, GLboolean, count);
- g->nodes[i].adjacency_list = talloc_array(g, unsigned int, count);
+ g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count);
+ g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count);
g->nodes[i].adjacency_count = 0;
ra_add_node_adjacency(g, i, i);
g->nodes[i].reg = ~0;
diff --git a/src/mesa/program/sampler.cpp b/src/mesa/program/sampler.cpp
index 9a813c87955..12c4a40a25f 100644
--- a/src/mesa/program/sampler.cpp
+++ b/src/mesa/program/sampler.cpp
@@ -40,7 +40,7 @@ static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
+ ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
va_end(args);
prog->LinkStatus = GL_FALSE;
@@ -52,7 +52,7 @@ public:
get_sampler_name(ir_dereference *last,
struct gl_shader_program *shader_program)
{
- this->mem_ctx = talloc_new(NULL);
+ this->mem_ctx = ralloc_context(NULL);
this->shader_program = shader_program;
this->name = NULL;
this->offset = 0;
@@ -61,7 +61,7 @@ public:
~get_sampler_name()
{
- talloc_free(this->mem_ctx);
+ ralloc_free(this->mem_ctx);
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
@@ -72,7 +72,7 @@ public:
virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
{
- this->name = talloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
+ this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field);
return visit_continue;
}
@@ -91,16 +91,14 @@ public:
* all that would work would be an unrolled loop counter that ends
* up being constant above.
*/
- shader_program->InfoLog =
- talloc_asprintf_append(shader_program->InfoLog,
- "warning: Variable sampler array index "
- "unsupported.\nThis feature of the language "
- "was removed in GLSL 1.20 and is unlikely "
- "to be supported for 1.10 in Mesa.\n");
+ ralloc_strcat(&shader_program->InfoLog,
+ "warning: Variable sampler array index unsupported.\n"
+ "This feature of the language was removed in GLSL 1.20 "
+ "and is unlikely to be supported for 1.10 in Mesa.\n");
i = 0;
}
if (ir != last) {
- this->name = talloc_asprintf(mem_ctx, "%s[%d]", name, i);
+ this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
} else {
offset = i;
}