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-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 3a5f05837af..cf47c0d9348 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1975,7 +1975,7 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
ir->coordinate->accept(this);
/* Put our coords in a temp. We'll need to modify them for shadow,
- * projection, or LOD, so the only case we'd use it as is is if
+ * projection, or LOD, so the only case we'd use it as-is is if
* we're doing plain old texturing. Mesa IR optimization should
* handle cleaning up our mess in that case.
*/