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-rw-r--r--src/mesa/program/descrip.mms93
-rw-r--r--src/mesa/program/prog_execute.c11
2 files changed, 0 insertions, 104 deletions
diff --git a/src/mesa/program/descrip.mms b/src/mesa/program/descrip.mms
deleted file mode 100644
index 59730020d0c..00000000000
--- a/src/mesa/program/descrip.mms
+++ /dev/null
@@ -1,93 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen [email protected]
-# Last revision : 29 September 2008
-.first
- define gl [---.include.gl]
- define math [-.math]
- define swrast [-.swrast]
- define array_cache [-.array_cache]
- define glapi [-.glapi]
- define main [-.main]
- define shader [-.shader]
-
-.include [---]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [---.include],[-.main],[-.glapi],[.slang]
-LIBDIR = [---.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1,"__extension__=")/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = \
- atifragshader.c \
- arbprogparse.c \
- arbprogram.c \
- nvfragparse.c \
- nvprogram.c \
- nvvertparse.c \
- program.c \
- programopt.c \
- prog_debug.c \
- prog_execute.c \
- prog_instruction.c \
- prog_parameter.c \
- prog_print.c \
- prog_cache.c \
- prog_statevars.c \
- shader_api.c prog_uniform.c
-
-OBJECTS = \
- atifragshader.obj,\
- arbprogparse.obj,\
- arbprogram.obj,\
- nvfragparse.obj,\
- nvprogram.obj,\
- nvvertparse.obj,\
- program.obj,\
- programopt.obj,\
- prog_debug.obj,\
- prog_execute.obj,\
- prog_instruction.obj,\
- prog_parameter.obj,\
- prog_print.obj,\
- prog_statevars.obj,\
- shader_api.obj,prog_uniform.obj,prog_cache.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-all :
- $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB)
- set def [.slang]
- $(MMS)$(MMSQUALIFIERS)
- set def [-]
-
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-atifragshader.obj : atifragshader.c
-arbprogparse.obj : arbprogparse.c
-arbprogram.obj : arbprogram.c
-nvfragparse.obj : nvfragparse.c
-nvprogram.obj : nvprogram.c
-nvvertparse.obj : nvvertparse.c
-program.obj : program.c
-programopt. obj : programopt.c
-prog_debug.obj : prog_debug.c
-prog_execute.obj : prog_execute.c
-prog_instruction.obj : prog_instruction.c
-prog_parameter.obj : prog_parameter.c
-prog_print.obj : prog_print.c
-prog_statevars.obj : prog_statevars.c
-shader_api.obj : shader_api.c
-prog_uniform.obj : prog_uniform.c
-prog_cache.obj : prog_cache.c
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
index 9ee2f20145b..fe2359bc24f 100644
--- a/src/mesa/program/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
@@ -65,9 +65,6 @@
fi.i = 0xFF800000; \
x = fi.f; \
} while (0)
-#elif defined(VMS)
-#define SET_POS_INFINITY(x) x = __MAXFLOAT
-#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
#else
#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
@@ -1027,15 +1024,7 @@ _mesa_execute_program(struct gl_context * ctx,
fetch_vector1(&inst->SrcReg[0], machine, t);
abs_t0 = FABSF(t[0]);
if (abs_t0 != 0.0F) {
- /* Since we really can't handle infinite values on VMS
- * like other OSes we'll use __MAXFLOAT to represent
- * infinity. This may need some tweaking.
- */
-#ifdef VMS
- if (abs_t0 == __MAXFLOAT)
-#else
if (IS_INF_OR_NAN(abs_t0))
-#endif
{
SET_POS_INFINITY(q[0]);
q[1] = 1.0F;