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Diffstat (limited to 'src/mesa/program/programopt.c')
-rw-r--r--src/mesa/program/programopt.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index fb2ebe6338f..f92881f8337 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -46,7 +46,7 @@
* May be used to implement the position_invariant option.
*/
static void
-_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->Base.NumInstructions;
@@ -114,7 +114,7 @@ _mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog)
static void
-_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->Base.NumInstructions;
@@ -216,7 +216,7 @@ _mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog)
void
-_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
{
if (ctx->mvp_with_dp4)
_mesa_insert_mvp_dp4_code( ctx, vprog );
@@ -238,7 +238,7 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
* to vertex programs too.
*/
void
-_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index fogPStateOpt[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
@@ -585,7 +585,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
* This is for debug/test purposes.
*/
void
-_mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog)
+_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
{
struct prog_instruction *inst;
GLuint inputAttr;
@@ -626,7 +626,7 @@ _mesa_nop_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog)
* transforms vertex position and emits color.
*/
void
-_mesa_nop_vertex_program(GLcontext *ctx, struct gl_vertex_program *prog)
+_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
{
struct prog_instruction *inst;
GLuint inputAttr;