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Diffstat (limited to 'src/mesa/program/programopt.c')
-rw-r--r--src/mesa/program/programopt.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index 19890802b79..d40ffd543a9 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -240,7 +240,7 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
* \param saturate True if writes to color outputs should be clamped to [0, 1]
*
* \note
- * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead.
+ * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead.
*
* \todo With a little work, this function could be adapted to add fog code
* to vertex programs too.
@@ -323,7 +323,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_INPUT;
- inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[0].Index = VARYING_SLOT_FOGC;
inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
inst->SrcReg[1].Index = fogPRefOpt;
@@ -348,7 +348,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
inst->SrcReg[0].Swizzle
= (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
inst->SrcReg[1].File = PROGRAM_INPUT;
- inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[1].Index = VARYING_SLOT_FOGC;
inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
if (fog_mode == GL_EXP2) {
@@ -411,7 +411,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
/* install new instructions */
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
- fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+ fprog->Base.InputsRead |= VARYING_BIT_FOGC;
assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR));
}
@@ -615,10 +615,10 @@ _mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *p
inst[0].DstReg.File = PROGRAM_OUTPUT;
inst[0].DstReg.Index = FRAG_RESULT_COLOR;
inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & FRAG_BIT_COL0)
- inputAttr = FRAG_ATTRIB_COL0;
+ if (prog->Base.InputsRead & VARYING_BIT_COL0)
+ inputAttr = VARYING_SLOT_COL0;
else
- inputAttr = FRAG_ATTRIB_TEX0;
+ inputAttr = VARYING_SLOT_TEX0;
inst[0].SrcReg[0].Index = inputAttr;
inst[1].Opcode = OPCODE_END;