diff options
Diffstat (limited to 'src/mesa/program/programopt.c')
-rw-r--r-- | src/mesa/program/programopt.c | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c index f92881f8337..a239da2c609 100644 --- a/src/mesa/program/programopt.c +++ b/src/mesa/program/programopt.c @@ -230,15 +230,25 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) /** - * Append extra instructions onto the given fragment program to implement - * the fog mode specified by fprog->FogOption. - * The fragment.fogcoord input is used to compute the fog blend factor. + * Append instructions to implement fog * - * XXX with a little work, this function could be adapted to add fog code + * The \c fragment.fogcoord input is used to compute the fog blend factor. + * + * \param ctx The GL context + * \param fprog Fragment program that fog instructions will be appended to. + * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR. + * \param saturate True if writes to color outputs should be clamped to [0, 1] + * + * \note + * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead. + * + * \todo With a little work, this function could be adapted to add fog code * to vertex programs too. */ void -_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) +_mesa_append_fog_code(struct gl_context *ctx, + struct gl_fragment_program *fprog, GLenum fog_mode, + GLboolean saturate) { static const gl_state_index fogPStateOpt[STATE_LENGTH] = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; @@ -251,9 +261,9 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) GLint fogPRefOpt, fogColorRef; /* state references */ GLuint colorTemp, fogFactorTemp; /* temporary registerss */ - if (fprog->FogOption == GL_NONE) { + if (fog_mode == GL_NONE) { _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" - " with FogOption == GL_NONE"); + " with fog_mode == GL_NONE"); return; } @@ -290,7 +300,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) /* change the instruction to write to colorTemp w/ clamping */ inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = colorTemp; - inst->SaturateMode = SATURATE_ZERO_ONE; + inst->SaturateMode = saturate; /* don't break (may be several writes to result.color) */ } inst++; @@ -300,7 +310,8 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) _mesa_init_instructions(inst, 5); /* emit instructions to compute fog blending factor */ - if (fprog->FogOption == GL_LINEAR) { + /* this is always clamped to [0, 1] regardless of fragment clamping */ + if (fog_mode == GL_LINEAR) { /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ inst->Opcode = OPCODE_MAD; inst->DstReg.File = PROGRAM_TEMPORARY; @@ -319,7 +330,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) inst++; } else { - ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2); + ASSERT(fog_mode == GL_EXP || fog_mode == GL_EXP2); /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ @@ -330,12 +341,12 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) inst->SrcReg[0].File = PROGRAM_STATE_VAR; inst->SrcReg[0].Index = fogPRefOpt; inst->SrcReg[0].Swizzle - = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; + = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; inst->SrcReg[1].File = PROGRAM_INPUT; inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; inst++; - if (fprog->FogOption == GL_EXP2) { + if (fog_mode == GL_EXP2) { /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ inst->Opcode = OPCODE_MUL; inst->DstReg.File = PROGRAM_TEMPORARY; @@ -396,7 +407,6 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog) fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= FRAG_BIT_FOGC; - /* XXX do this? fprog->FogOption = GL_NONE; */ } |