diff options
Diffstat (limited to 'src/mesa/program/prog_to_nir.c')
-rw-r--r-- | src/mesa/program/prog_to_nir.c | 53 |
1 files changed, 13 insertions, 40 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index b49616c0cf9..3ee44ce489e 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -136,15 +136,8 @@ ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src) assert(prog_src->Index >= 0 && prog_src->Index < VARYING_SLOT_MAX); - nir_intrinsic_instr *load = - nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); - load->num_components = 4; - load->variables[0] = nir_deref_var_create(load, c->input_vars[prog_src->Index]); - - nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL); - nir_builder_instr_insert(b, &load->instr); - - src.src = nir_src_for_ssa(&load->dest.ssa); + nir_variable *var = c->input_vars[prog_src->Index]; + src.src = nir_src_for_ssa(nir_load_var(b, var)); break; } case PROGRAM_STATE_VAR: @@ -861,27 +854,17 @@ ptn_add_output_stores(struct ptn_compile *c) nir_builder *b = &c->build; nir_foreach_variable(var, &b->shader->outputs) { - nir_intrinsic_instr *store = - nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var); - store->num_components = glsl_get_vector_elements(var->type); - nir_intrinsic_set_write_mask(store, (1 << store->num_components) - 1); - store->variables[0] = - nir_deref_var_create(store, c->output_vars[var->data.location]); - + nir_ssa_def *src = nir_load_reg(b, c->output_regs[var->data.location]); if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && var->data.location == FRAG_RESULT_DEPTH) { /* result.depth has this strange convention of being the .z component of * a vec4 with undefined .xyw components. We resolve it to a scalar, to * match GLSL's gl_FragDepth and the expectations of most backends. */ - nir_alu_src alu_src = { NIR_SRC_INIT }; - alu_src.src = nir_src_for_reg(c->output_regs[FRAG_RESULT_DEPTH]); - alu_src.swizzle[0] = SWIZZLE_Z; - store->src[0] = nir_src_for_ssa(nir_fmov_alu(b, alu_src, 1)); - } else { - store->src[0].reg.reg = c->output_regs[var->data.location]; + src = nir_channel(b, src, 2); } - nir_builder_instr_insert(b, &store->instr); + unsigned num_components = glsl_get_vector_elements(var->type); + nir_store_var(b, var, src, (1 << num_components) - 1); } } @@ -914,26 +897,16 @@ setup_registers_and_variables(struct ptn_compile *c) */ var->type = glsl_float_type(); - nir_intrinsic_instr *load_x = - nir_intrinsic_instr_create(shader, nir_intrinsic_load_var); - load_x->num_components = 1; - load_x->variables[0] = nir_deref_var_create(load_x, var); - nir_ssa_dest_init(&load_x->instr, &load_x->dest, 1, 32, NULL); - nir_builder_instr_insert(b, &load_x->instr); - - nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0), - nir_imm_float(b, 0.0), nir_imm_float(b, 1.0)); - nir_variable *fullvar = nir_local_variable_create(b->impl, glsl_vec4_type(), "fogcoord_tmp"); - nir_intrinsic_instr *store = - nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); - store->num_components = 4; - nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW); - store->variables[0] = nir_deref_var_create(store, fullvar); - store->src[0] = nir_src_for_ssa(f001); - nir_builder_instr_insert(b, &store->instr); + + nir_store_var(b, fullvar, + nir_vec4(b, nir_load_var(b, var), + nir_imm_float(b, 0.0), + nir_imm_float(b, 0.0), + nir_imm_float(b, 1.0)), + WRITEMASK_XYZW); /* We inserted the real input into the list so the driver has real * inputs, but we set c->input_vars[i] to the temporary so we use |