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-rw-r--r--src/mesa/program/ir_to_mesa.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 2bf01098db9..4cd9abb9ce3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1367,7 +1367,7 @@ ir_to_mesa_visitor::visit(ir_swizzle *ir)
{
src_reg src;
int i;
- int swizzle[4];
+ int swizzle[4] = {0};
/* Note that this is only swizzles in expressions, not those on the left
* hand side of an assignment, which do write masking. See ir_assignment
@@ -2420,8 +2420,8 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
* This avoids relying on names to match parameters and uniform
* storages later when associating uniform storage.
*/
- unsigned location;
- const bool found =
+ unsigned location = -1;
+ ASSERTED const bool found =
shader_program->UniformHash->get(location, params->Parameters[index].Name);
assert(found);