diff options
Diffstat (limited to 'src/mesa/pipe')
-rw-r--r-- | src/mesa/pipe/cso_cache/cso_cache.h | 10 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_context.h | 4 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_state.c | 75 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_state_emit.c | 6 | ||||
-rw-r--r-- | src/mesa/pipe/i915simple/i915_state.c | 28 | ||||
-rw-r--r-- | src/mesa/pipe/p_context.h | 23 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state.h | 11 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state_fs.c | 27 |
8 files changed, 119 insertions, 65 deletions
diff --git a/src/mesa/pipe/cso_cache/cso_cache.h b/src/mesa/pipe/cso_cache/cso_cache.h index cd4b64eec4f..57d162b2acc 100644 --- a/src/mesa/pipe/cso_cache/cso_cache.h +++ b/src/mesa/pipe/cso_cache/cso_cache.h @@ -58,6 +58,16 @@ struct cso_rasterizer { void *data; }; +struct cso_fragment_shader { + struct pipe_shader_state state; + void *data; +}; + +struct cso_vertex_shader { + struct pipe_shader_state state; + void *data; +}; + enum cso_cache_type { CSO_BLEND, CSO_SAMPLER, diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h index a649899010f..a81bfe82ddb 100644 --- a/src/mesa/pipe/failover/fo_context.h +++ b/src/mesa/pipe/failover/fo_context.h @@ -74,8 +74,8 @@ struct failover_context { const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct fo_state *rasterizer; - const struct pipe_shader_state *fragment_shader; - const struct pipe_shader_state *vertex_shader; + const struct fo_state *fragment_shader; + const struct fo_state *vertex_shader; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c index 25725625e00..db3aea77565 100644 --- a/src/mesa/pipe/failover/fo_state.c +++ b/src/mesa/pipe/failover/fo_state.c @@ -150,26 +150,81 @@ failover_set_framebuffer_state(struct pipe_context *pipe, failover->hw->set_framebuffer_state( failover->hw, framebuffer ); } + +static void * +failover_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct fo_state *state = malloc(sizeof(struct fo_state)); + struct failover_context *failover = failover_context(pipe); + + state->sw_state = failover->sw->create_fs_state(pipe, templ); + state->hw_state = failover->hw->create_fs_state(pipe, templ); + + return state; +} + static void failover_bind_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *fs) + void *fs) { struct failover_context *failover = failover_context(pipe); - failover->fragment_shader = fs; + failover->fragment_shader = (struct fo_state *)fs; failover->dirty |= FO_NEW_FRAGMENT_SHADER; - failover->hw->bind_fs_state( failover->hw, fs ); + failover->hw->bind_fs_state(failover->hw, (struct pipe_shader_state *)fs); +} + +static void +failover_delete_fs_state(struct pipe_context *pipe, + void *fs) +{ + struct fo_state *state = (struct fo_state*)fs; + struct failover_context *failover = failover_context(pipe); + + failover->sw->delete_fs_state(pipe, state->sw_state); + failover->hw->delete_fs_state(pipe, state->hw_state); + state->sw_state = 0; + state->hw_state = 0; + free(state); +} + +static void * +failover_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct fo_state *state = malloc(sizeof(struct fo_state)); + struct failover_context *failover = failover_context(pipe); + + state->sw_state = failover->sw->create_vs_state(pipe, templ); + state->hw_state = failover->hw->create_vs_state(pipe, templ); + + return state; } static void failover_bind_vs_state(struct pipe_context *pipe, - const struct pipe_shader_state *vs) + void *vs) { struct failover_context *failover = failover_context(pipe); - failover->vertex_shader = vs; + failover->vertex_shader = (struct fo_state*)vs; failover->dirty |= FO_NEW_VERTEX_SHADER; - failover->hw->bind_vs_state( failover->hw, vs ); + failover->hw->bind_vs_state(failover->hw, vs); +} + +static void +failover_delete_vs_state(struct pipe_context *pipe, + void *vs) +{ + struct fo_state *state = (struct fo_state*)vs; + struct failover_context *failover = failover_context(pipe); + + failover->sw->delete_vs_state(pipe, state->sw_state); + failover->hw->delete_vs_state(pipe, state->hw_state); + state->sw_state = 0; + state->hw_state = 0; + free(state); } static void @@ -312,8 +367,12 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.create_rasterizer_state = failover_create_rasterizer_state; failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state; failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state; - failover->pipe.bind_fs_state = failover_bind_fs_state; - failover->pipe.bind_vs_state = failover_bind_vs_state; + failover->pipe.create_fs_state = failover_create_fs_state; + failover->pipe.bind_fs_state = failover_bind_fs_state; + failover->pipe.delete_fs_state = failover_delete_fs_state; + failover->pipe.create_vs_state = failover_create_vs_state; + failover->pipe.bind_vs_state = failover_bind_vs_state; + failover->pipe.delete_vs_state = failover_delete_vs_state; failover->pipe.set_alpha_test_state = failover_set_alpha_test_state; failover->pipe.set_blend_color = failover_set_blend_color; diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c index f2b0b1edc0e..ec896fd0204 100644 --- a/src/mesa/pipe/failover/fo_state_emit.c +++ b/src/mesa/pipe/failover/fo_state_emit.c @@ -78,10 +78,12 @@ failover_state_emit( struct failover_context *failover ) failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer ); if (failover->dirty & FO_NEW_FRAGMENT_SHADER) - failover->sw->bind_fs_state( failover->sw, failover->fragment_shader ); + failover->sw->bind_fs_state( failover->sw, + failover->fragment_shader->sw_state ); if (failover->dirty & FO_NEW_VERTEX_SHADER) - failover->sw->bind_vs_state( failover->sw, failover->vertex_shader ); + failover->sw->bind_vs_state( failover->sw, + failover->vertex_shader->sw_state ); if (failover->dirty & FO_NEW_STIPPLE) failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 66aa9a0274b..1104c9519db 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -228,41 +228,37 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe, } -static const struct pipe_shader_state * -i915_create_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *templ ) +static void * +i915_create_shader_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { - - struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state)); - memcpy(shader, templ, sizeof(struct pipe_shader_state)); - - return shader; + return 0; } static void i915_bind_fs_state( struct pipe_context *pipe, - const struct pipe_shader_state *fs ) + void *fs ) { struct i915_context *i915 = i915_context(pipe); - i915->fs = fs; + i915->fs = (struct pipe_shader_state *)fs; i915->dirty |= I915_NEW_FS; } -static void i915_bind_vs_state( struct pipe_context *pipe, - const struct pipe_shader_state *vs ) +static void i915_bind_vs_state(struct pipe_context *pipe, + void *vs) { struct i915_context *i915 = i915_context(pipe); /* just pass-through to draw module */ - draw_set_vertex_shader(i915->draw, vs); + draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs); } -static void i915_delete_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *shader ) +static void i915_delete_shader_state(struct pipe_context *pipe, + void *shader) { - free((struct pipe_shader_state*)shader); + /*do nothing*/ } static void i915_set_constant_buffer(struct pipe_context *pipe, diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h index 65001dfdf95..e17faad2c73 100644 --- a/src/mesa/pipe/p_context.h +++ b/src/mesa/pipe/p_context.h @@ -113,20 +113,15 @@ struct pipe_context { void (*delete_depth_stencil_state)(struct pipe_context *, const struct pipe_depth_stencil_state *); - const struct pipe_shader_state * (*create_fs_state)( - struct pipe_context *, - const struct pipe_shader_state *); - void (*bind_fs_state)(struct pipe_context *, - const struct pipe_shader_state *); - void (*delete_fs_state)(struct pipe_context *, - const struct pipe_shader_state *); - const struct pipe_shader_state * (*create_vs_state)( - struct pipe_context *, - const struct pipe_shader_state *); - void (*bind_vs_state)(struct pipe_context *, - const struct pipe_shader_state *); - void (*delete_vs_state)(struct pipe_context *, - const struct pipe_shader_state *); + void * (*create_fs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_fs_state)(struct pipe_context *, void *); + void (*delete_fs_state)(struct pipe_context *, void *); + + void * (*create_vs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_vs_state)(struct pipe_context *, void *); + void (*delete_vs_state)(struct pipe_context *, void *); void (*set_alpha_test_state)( struct pipe_context *, const struct pipe_alpha_test_state * ); diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index a20ae1d4a22..5ed963c21de 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -88,15 +88,12 @@ void softpipe_set_constant_buffer(struct pipe_context *, void softpipe_set_feedback_state( struct pipe_context *, const struct pipe_feedback_state * ); -const struct pipe_shader_state * +void * softpipe_create_shader_state( struct pipe_context *, const struct pipe_shader_state * ); -void softpipe_bind_fs_state( struct pipe_context *, - const struct pipe_shader_state * ); -void softpipe_bind_vs_state( struct pipe_context *, - const struct pipe_shader_state * ); -void softpipe_delete_shader_state( struct pipe_context *, - const struct pipe_shader_state * ); +void softpipe_bind_fs_state( struct pipe_context *, void * ); +void softpipe_bind_vs_state( struct pipe_context *, void * ); +void softpipe_delete_shader_state( struct pipe_context *, void * ); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c index fbbde2f5201..8306a95f449 100644 --- a/src/mesa/pipe/softpipe/sp_state_fs.c +++ b/src/mesa/pipe/softpipe/sp_state_fs.c @@ -33,44 +33,39 @@ #include "pipe/draw/draw_context.h" -const struct pipe_shader_state * -softpipe_create_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *templ ) +void * softpipe_create_shader_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { - struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state)); - memcpy(shader, templ, sizeof(struct pipe_shader_state)); - - return shader; + /* we just want the pipe_shader_state template in the bind calls */ + return 0; } -void softpipe_bind_fs_state( struct pipe_context *pipe, - const struct pipe_shader_state *fs ) +void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->fs = fs; + softpipe->fs = (struct pipe_shader_state *)fs; softpipe->dirty |= SP_NEW_FS; } -void softpipe_bind_vs_state( struct pipe_context *pipe, - const struct pipe_shader_state *vs ) +void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->vs = vs; + softpipe->vs = (struct pipe_shader_state *)vs; softpipe->dirty |= SP_NEW_VS; - draw_set_vertex_shader(softpipe->draw, vs); + draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs); } void softpipe_delete_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *shader ) + void *shader ) { - free((struct pipe_shader_state*)shader); + /* do nothing */ } void softpipe_set_constant_buffer(struct pipe_context *pipe, |