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-rw-r--r--src/mesa/pipe/draw/draw_context.c8
-rw-r--r--src/mesa/pipe/draw/draw_feedback.c8
-rw-r--r--src/mesa/pipe/draw/draw_prim.c2
-rw-r--r--src/mesa/pipe/draw/draw_private.h30
-rw-r--r--src/mesa/pipe/draw/draw_vertex_cache.c19
-rw-r--r--src/mesa/pipe/draw/draw_vertex_fetch.c2
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c4
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader_llvm.c4
8 files changed, 45 insertions, 32 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index 0de8bed5297..4f6392605ec 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -196,7 +196,7 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
{
draw_flush( draw );
- draw->mapped_vbuffer[attr] = buffer;
+ draw->user.vbuffer[attr] = buffer;
}
@@ -206,7 +206,7 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
{
draw_flush( draw );
- draw->mapped_constants = buffer;
+ draw->user.constants = buffer;
}
@@ -217,8 +217,8 @@ draw_set_mapped_feedback_buffer(struct draw_context *draw, uint index,
draw_flush( draw );
assert(index < PIPE_MAX_FEEDBACK_ATTRIBS);
- draw->mapped_feedback_buffer[index] = buffer;
- draw->mapped_feedback_buffer_size[index] = size; /* in bytes */
+ draw->user.feedback_buffer[index] = buffer;
+ draw->user.feedback_buffer_size[index] = size; /* in bytes */
}
diff --git a/src/mesa/pipe/draw/draw_feedback.c b/src/mesa/pipe/draw/draw_feedback.c
index ee54db0ad5c..b9906e5b4b0 100644
--- a/src/mesa/pipe/draw/draw_feedback.c
+++ b/src/mesa/pipe/draw/draw_feedback.c
@@ -128,20 +128,20 @@ static void feedback_begin( struct draw_stage *stage )
vertex_size += feedback->size[i];
}
/* compute max number of vertices we can feedback */
- fs->max_vert_emit = stage->draw->mapped_feedback_buffer_size[0]
+ fs->max_vert_emit = stage->draw->user.feedback_buffer_size[0]
/ sizeof(float) / vertex_size;
- fs->dest[0] = (float *) stage->draw->mapped_feedback_buffer[0];
+ fs->dest[0] = (float *) stage->draw->user.feedback_buffer[0];
}
else {
uint i;
uint max = ~0;
for (i = 0; i < feedback->num_attribs; i++) {
- uint n = stage->draw->mapped_feedback_buffer_size[i]
+ uint n = stage->draw->user.feedback_buffer_size[i]
/ sizeof(float) / feedback->size[i];
if (n < max)
max = n;
- fs->dest[i] = (float *) stage->draw->mapped_feedback_buffer[i];
+ fs->dest[i] = (float *) stage->draw->user.feedback_buffer[i];
}
fs->max_vert_emit = max;
}
diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c
index baae6e98c54..e4a65b9f243 100644
--- a/src/mesa/pipe/draw/draw_prim.c
+++ b/src/mesa/pipe/draw/draw_prim.c
@@ -64,7 +64,7 @@ static void draw_prim_queue_flush( struct draw_context *draw )
printf("Flushing with %d prims, %d verts\n",
draw->pq.queue_nr, draw->vs.queue_nr);
- /* Make sure all vertices are available:
+ /* Make sure all vertices are available/shaded:
*/
if (draw->vs.queue_nr)
draw_vertex_shader_queue_flush(draw);
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index 89d292901e9..03b48aa93ce 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -178,17 +178,23 @@ struct draw_context
struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX];
- /** The mapped vertex element/index buffer */
- const void *mapped_elts;
- unsigned eltSize; /**< bytes per index (0, 1, 2 or 4) */
- /** The mapped vertex arrays */
- const void *mapped_vbuffer[PIPE_ATTRIB_MAX];
- /** The mapped constant buffers (for vertex shader) */
- const void *mapped_constants;
-
- /** The mapped vertex element/index buffer */
- void *mapped_feedback_buffer[PIPE_MAX_FEEDBACK_ATTRIBS];
- uint mapped_feedback_buffer_size[PIPE_MAX_FEEDBACK_ATTRIBS]; /* in bytes */
+ /* user-space vertex data, buffers */
+ struct {
+ /** vertex element/index buffer (ex: glDrawElements) */
+ const void *elts;
+ /** bytes per index (0, 1, 2 or 4) */
+ unsigned eltSize;
+
+ /** vertex arrays */
+ const void *vbuffer[PIPE_ATTRIB_MAX];
+
+ /** constant buffer (for vertex shader) */
+ const void *constants;
+
+ /** The vertex feedback buffer */
+ void *feedback_buffer[PIPE_MAX_FEEDBACK_ATTRIBS];
+ uint feedback_buffer_size[PIPE_MAX_FEEDBACK_ATTRIBS]; /* in bytes */
+ } user;
/* Clip derived state:
*/
@@ -216,6 +222,7 @@ struct draw_context
struct vertex_header *vertex[VCACHE_SIZE + VCACHE_OVERFLOW];
unsigned overflow;
+ /** To find space in the vertex cache: */
struct vertex_header *(*get_vertex)( struct draw_context *draw,
unsigned i );
} vcache;
@@ -233,7 +240,6 @@ struct draw_context
/* Prim pipeline queue:
*/
struct {
-
/* Need to queue up primitives until their vertices have been
* transformed by a vs queue flush.
*/
diff --git a/src/mesa/pipe/draw/draw_vertex_cache.c b/src/mesa/pipe/draw/draw_vertex_cache.c
index 6689907ddfe..29993f14d2f 100644
--- a/src/mesa/pipe/draw/draw_vertex_cache.c
+++ b/src/mesa/pipe/draw/draw_vertex_cache.c
@@ -51,8 +51,15 @@ void draw_vertex_cache_invalidate( struct draw_context *draw )
}
-/* Check if vertex is in cache, otherwise add it. It won't go through
+/**
+ * Check if vertex is in cache, otherwise add it. It won't go through
* VS yet, not until there is a flush operation or the VS queue fills up.
+ *
+ * Note that cache entries are basically just two pointers: the first
+ * an index into the user's vertex arrays, the second a location in
+ * the vertex shader cache for the post-transformed vertex.
+ *
+ * \return pointer to location of (post-transformed) vertex header in the cache
*/
static struct vertex_header *get_vertex( struct draw_context *draw,
unsigned i )
@@ -104,7 +111,7 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
unsigned i )
{
- const unsigned *elts = (const unsigned *) draw->mapped_elts;
+ const unsigned *elts = (const unsigned *) draw->user.elts;
return get_vertex( draw, elts[i] );
}
@@ -112,7 +119,7 @@ static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
unsigned i )
{
- const ushort *elts = (const ushort *) draw->mapped_elts;
+ const ushort *elts = (const ushort *) draw->user.elts;
return get_vertex( draw, elts[i] );
}
@@ -120,7 +127,7 @@ static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
unsigned i )
{
- const ubyte *elts = (const ubyte *) draw->mapped_elts;
+ const ubyte *elts = (const ubyte *) draw->user.elts;
return get_vertex( draw, elts[i] );
}
@@ -189,7 +196,7 @@ draw_set_mapped_element_buffer( struct draw_context *draw,
default:
assert(0);
}
- draw->mapped_elts = elements;
- draw->eltSize = eltSize;
+ draw->user.elts = elements;
+ draw->user.eltSize = eltSize;
}
diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c
index 5a7e6febe9d..eca10e89fbb 100644
--- a/src/mesa/pipe/draw/draw_vertex_fetch.c
+++ b/src/mesa/pipe/draw/draw_vertex_fetch.c
@@ -103,7 +103,7 @@ void draw_vertex_fetch( struct draw_context *draw,
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
- = (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
+ = (const void *) ((const ubyte *) draw->user.vbuffer[buf]
+ draw->vertex_buffer[buf].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elts[j] * draw->vertex_buffer[buf].pitch);
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index 529ed288eb1..e8801addac3 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -93,7 +93,7 @@ run_vertex_program(struct draw_context *draw,
== TGSI_SEMANTIC_POSITION);
/* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->mapped_constants;
+ machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
machine->Outputs = ALIGN16_ASSIGN(outputs);
@@ -179,8 +179,8 @@ run_vertex_program(struct draw_context *draw,
/**
+ * Run the vertex shader on all vertices in the vertex queue.
* Called by the draw module when the vertx cache needs to be flushed.
- * This involves running the vertex shader.
*/
void draw_vertex_shader_queue_flush( struct draw_context *draw )
{
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
index c42e9bbd690..4f48db610fe 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
@@ -83,7 +83,7 @@ void vertex_fetch(struct draw_context *draw,
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
- = (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
+ = (const void *) ((const ubyte *) draw->user.vbuffer[buf]
+ draw->vertex_buffer[buf].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elt * draw->vertex_buffer[buf].pitch);
@@ -124,7 +124,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
struct vertex_header *dests[VS_QUEUE_LENGTH];
float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
- float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
+ float (*consts)[4] = (float (*)[4]) draw->user.constants;
struct gallivm_prog *prog = draw->vertex_shader->llvm_prog;
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;