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-rwxr-xr-xsrc/mesa/pipe/softpipe/sp_quad_fs.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
index 25bc170d8c3..7d2712a5372 100755
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/src/mesa/pipe/softpipe/sp_quad_fs.c
@@ -68,10 +68,9 @@ quad_shade_stage(struct quad_stage *qs)
* INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
*/
static INLINE void
-linterp_z(const struct tgsi_interp_coef *coef,
- struct tgsi_exec_vector *pos)
+linterp(const struct tgsi_interp_coef *coef,
+ struct tgsi_exec_vector *pos, uint ch)
{
- uint ch = 2;
uint j;
for (j = 0; j < QUAD_SIZE; j++) {
const float x = pos->xyzw[0].f[j];
@@ -83,7 +82,6 @@ linterp_z(const struct tgsi_interp_coef *coef,
}
-
/* This should be done by the fragment shader execution unit (code
* generated from the decl instructions). Do it here for now.
*/
@@ -131,7 +129,8 @@ shade_quad(
machine.Inputs[0].xyzw[1].f[3] = fy + 1.0f;
/* interp Z */
- linterp_z(&quad->coef[0], &machine.Inputs[0]);
+ linterp(&quad->coef[0], &machine.Inputs[0], 2); /* Z */
+ linterp(&quad->coef[0], &machine.Inputs[0], 3); /* 1/W */
/* run shader */
tgsi_exec_machine_run( &machine );