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diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef G_CONTEXT_H
+#define G_CONTEXT_H
+
+#include "glheader.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+
+
+
+struct softpipe_surface;
+struct draw_context;
+struct prim_stage;
+
+
+enum interp_mode {
+ INTERP_CONSTANT,
+ INTERP_LINEAR,
+ INTERP_PERSPECTIVE
+};
+
+
+#define G_NEW_VIEWPORT 0x1
+#define G_NEW_SETUP 0x2
+#define G_NEW_FS 0x4
+#define G_NEW_BLEND 0x8
+#define G_NEW_CBUF 0x10
+#define G_NEW_CLIP 0x20
+#define G_NEW_SCISSOR 0x40
+#define G_NEW_STIPPLE 0x80
+
+
+
+struct softpipe_context {
+ struct pipe_context pipe;
+
+
+ /* The most recent drawing state as set by the driver:
+ */
+ struct pipe_viewport viewport;
+ struct pipe_setup_state setup;
+ struct pipe_fs_state fs;
+ struct pipe_blend_state blend;
+ struct pipe_surface cbuf;
+ struct pipe_clip_state clip;
+ struct pipe_scissor_rect scissor;
+ struct pipe_poly_stipple poly_stipple;
+ GLuint dirty;
+
+
+ /* Cbuf derived state???
+ */
+ struct softpipe_surface *cbuf_surface;
+
+ /* Clip derived state:
+ */
+ GLfloat plane[12][4];
+ GLuint nr_planes;
+
+ /* Setup derived state. TODO: this should be passed in the program
+ * tokens as parameters to DECL instructions.
+ *
+ * For now we just set colors to CONST on flatshade, textures to
+ * perspective always and everything else to linear.
+ */
+ enum interp_mode interp[VF_ATTRIB_MAX];
+
+
+ /* FS + setup derived state:
+ */
+ GLuint fp_attr_to_slot[VF_ATTRIB_MAX];
+ GLuint vf_attr_to_slot[VF_ATTRIB_MAX];
+ GLuint nr_attrs;
+ GLuint nr_frag_attrs;
+ GLuint attr_mask;
+
+ GLboolean need_z;
+ GLboolean need_w;
+
+ /* Stipple derived state:
+ */
+ GLubyte stipple_masks[16][16];
+
+
+ /* The software clipper/setup engine.
+ */
+ struct {
+ struct prim_stage *setup;
+ struct prim_stage *unfilled;
+ struct prim_stage *twoside;
+ struct prim_stage *clip;
+ struct prim_stage *flatshade;
+ struct prim_stage *offset;
+ struct prim_stage *cull;
+
+ struct prim_stage *first;
+
+ GLenum prim;
+ GLuint vertex_size;
+ } prim;
+
+ /* Temp kludge:
+ */
+ struct draw_context *draw;
+};
+
+
+
+
+static INLINE struct softpipe_context *
+softpipe_context( struct pipe_context *pipe )
+{
+ return (struct softpipe_context *)pipe;
+}
+
+
+
+
+#endif