diff options
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r-- | src/mesa/pipe/p_state.h | 45 |
1 files changed, 18 insertions, 27 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index f75d8f1957d..e51b9c460f2 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -245,13 +245,11 @@ struct pipe_region GLuint height; /**< in pixels */ GLubyte *map; /**< only non-NULL when region is actually mapped */ GLuint map_refcount; /**< Reference count for mapping */ - - GLuint draw_offset; /**< Offset of drawing address within the region */ }; /** - * 2D surface. + * 2D surface. This is basically a view into a pipe_region (memory buffer). * May be a renderbuffer, texture mipmap level, etc. */ struct pipe_surface @@ -259,39 +257,32 @@ struct pipe_surface struct pipe_region *region; GLuint format:5; /**< PIPE_FORMAT_x */ GLuint width, height; + GLuint offset; /**< offset from start of region, in bytes */ + GLint refcount; void *rb; /**< Ptr back to renderbuffer (temporary?) */ + + /** get block/tile of pixels from surface */ + void (*get_tile)(struct pipe_surface *ps, + GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p); + + /** put block/tile of pixels into surface */ + void (*put_tile)(struct pipe_surface *ps, + GLuint x, GLuint y, GLuint w, GLuint h, const GLfloat *p); }; -#if 0 /** - * Texture object. - * Mipmap levels, cube faces, 3D slices can be accessed as surfaces. + * surface sampler object + * XXX prototype */ -struct pipe_texture_object +struct pipe_surface_sampler { - GLuint type:2; /**< PIPE_TEXTURE_x */ - GLuint format:5; /**< PIPE_FORMAT_x */ - GLuint width:13; /**< 13 bits = 8K max size */ - GLuint height:13; - GLuint depth:13; - GLuint mipmapped:1; - - /** to access a 1D or 2D texture object as a surface */ - struct pipe_surface *(*get_2d_surface)(struct pipe_texture_object *pto, - GLuint level); - /** to access a 3D texture object as a surface */ - struct pipe_surface *(*get_3d_surface)(struct pipe_texture_object *pto, - GLuint level, GLuint slice); - /** to access a cube texture object as a surface */ - struct pipe_surface *(*get_cube_surface)(struct pipe_texture_object *pto, - GLuint face, GLuint level); - /** when finished with surface: */ - void (*release_surface)(struct pipe_texture_object *pto, - struct pipe_surface *ps); + struct pipe_sampler_state state; + struct pipe_mipmap_tree *texture; + void (*get_sample)(struct pipe_surface_sampler *sampler, + const GLfloat strq[4], GLfloat rgba[4]); }; -#endif /** |