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diff --git a/src/mesa/pipe/p_defines.h b/src/mesa/pipe/p_defines.h
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-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef PIPE_DEFINES_H
-#define PIPE_DEFINES_H
-
-#include "p_format.h"
-
-#define PIPE_BLENDFACTOR_ONE 0x1
-#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
-#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
-#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
-#define PIPE_BLENDFACTOR_DST_COLOR 0x5
-#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
-#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
-#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
-#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
-#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
-#define PIPE_BLENDFACTOR_ZERO 0x11
-#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
-#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
-#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
-#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
-#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
-#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
-#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
-#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
-
-#define PIPE_BLEND_ADD 0
-#define PIPE_BLEND_SUBTRACT 1
-#define PIPE_BLEND_REVERSE_SUBTRACT 2
-#define PIPE_BLEND_MIN 3
-#define PIPE_BLEND_MAX 4
-
-#define PIPE_LOGICOP_CLEAR 0
-#define PIPE_LOGICOP_NOR 1
-#define PIPE_LOGICOP_AND_INVERTED 2
-#define PIPE_LOGICOP_COPY_INVERTED 3
-#define PIPE_LOGICOP_AND_REVERSE 4
-#define PIPE_LOGICOP_INVERT 5
-#define PIPE_LOGICOP_XOR 6
-#define PIPE_LOGICOP_NAND 7
-#define PIPE_LOGICOP_AND 8
-#define PIPE_LOGICOP_EQUIV 9
-#define PIPE_LOGICOP_NOOP 10
-#define PIPE_LOGICOP_OR_INVERTED 11
-#define PIPE_LOGICOP_COPY 12
-#define PIPE_LOGICOP_OR_REVERSE 13
-#define PIPE_LOGICOP_OR 14
-#define PIPE_LOGICOP_SET 15
-
-#define PIPE_MASK_R 0x1
-#define PIPE_MASK_G 0x2
-#define PIPE_MASK_B 0x4
-#define PIPE_MASK_A 0x8
-#define PIPE_MASK_RGBA 0xf
-
-
-/**
- * Inequality functions. Used for depth test, stencil compare, alpha
- * test, shadow compare, etc.
- */
-#define PIPE_FUNC_NEVER 0
-#define PIPE_FUNC_LESS 1
-#define PIPE_FUNC_EQUAL 2
-#define PIPE_FUNC_LEQUAL 3
-#define PIPE_FUNC_GREATER 4
-#define PIPE_FUNC_NOTEQUAL 5
-#define PIPE_FUNC_GEQUAL 6
-#define PIPE_FUNC_ALWAYS 7
-
-/** Polygon fill mode */
-#define PIPE_POLYGON_MODE_FILL 0
-#define PIPE_POLYGON_MODE_LINE 1
-#define PIPE_POLYGON_MODE_POINT 2
-
-/** Polygon front/back window, also for culling */
-#define PIPE_WINDING_NONE 0
-#define PIPE_WINDING_CW 1
-#define PIPE_WINDING_CCW 2
-#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
-
-/** Stencil ops */
-#define PIPE_STENCIL_OP_KEEP 0
-#define PIPE_STENCIL_OP_ZERO 1
-#define PIPE_STENCIL_OP_REPLACE 2
-#define PIPE_STENCIL_OP_INCR 3
-#define PIPE_STENCIL_OP_DECR 4
-#define PIPE_STENCIL_OP_INCR_WRAP 5
-#define PIPE_STENCIL_OP_DECR_WRAP 6
-#define PIPE_STENCIL_OP_INVERT 7
-
-/** Texture types */
-enum pipe_texture_target {
- PIPE_TEXTURE_1D = 0,
- PIPE_TEXTURE_2D = 1,
- PIPE_TEXTURE_3D = 2,
- PIPE_TEXTURE_CUBE = 3
-};
-
-#define PIPE_TEX_FACE_POS_X 0
-#define PIPE_TEX_FACE_NEG_X 1
-#define PIPE_TEX_FACE_POS_Y 2
-#define PIPE_TEX_FACE_NEG_Y 3
-#define PIPE_TEX_FACE_POS_Z 4
-#define PIPE_TEX_FACE_NEG_Z 5
-
-#define PIPE_TEX_WRAP_REPEAT 0
-#define PIPE_TEX_WRAP_CLAMP 1
-#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
-#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
-#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
-#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
-#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
-#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
-
-/* Between mipmaps, ie mipfilter
- */
-#define PIPE_TEX_MIPFILTER_NEAREST 0
-#define PIPE_TEX_MIPFILTER_LINEAR 1
-#define PIPE_TEX_MIPFILTER_NONE 2
-
-/* Within a mipmap, ie min/mag filter
- */
-#define PIPE_TEX_FILTER_NEAREST 0
-#define PIPE_TEX_FILTER_LINEAR 1
-//#define PIPE_TEX_FILTER_ANISO 2
-
-
-#define PIPE_TEX_COMPARE_NONE 0
-#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
-
-#define PIPE_TEX_FACE_POS_X 0
-#define PIPE_TEX_FACE_NEG_X 1
-#define PIPE_TEX_FACE_POS_Y 2
-#define PIPE_TEX_FACE_NEG_Y 3
-#define PIPE_TEX_FACE_POS_Z 4
-#define PIPE_TEX_FACE_NEG_Z 5
-#define PIPE_TEX_FACE_MAX 6
-
-/**
- * Surfaces, textures, etc. (others may be added)
- */
-#define PIPE_TEXTURE 1
-#define PIPE_SURFACE 2 /**< user-created surfaces */
-
-
-/**
- * Surface status
- */
-#define PIPE_SURFACE_STATUS_UNDEFINED 0
-#define PIPE_SURFACE_STATUS_DEFINED 1
-#define PIPE_SURFACE_STATUS_CLEAR 2
-
-
-/**
- * Buffer usage flags
- */
-#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
-#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
-#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
-#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
-#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
-#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
-#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
-#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
-/** Pipe driver custam usage flags should be greater or equal to this value */
-#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
-
-
-/**
- * Flush types:
- */
-#define PIPE_FLUSH_RENDER_CACHE 0x1
-#define PIPE_FLUSH_TEXTURE_CACHE 0x2
-#define PIPE_FLUSH_WAIT 0x4
-#define PIPE_FLUSH_SWAPBUFFERS 0x8
-
-
-/**
- * Shaders
- */
-#define PIPE_SHADER_VERTEX 0
-#define PIPE_SHADER_FRAGMENT 1
-#define PIPE_SHADER_TYPES 2
-
-
-/**
- * Primitive types:
- */
-#define PIPE_PRIM_POINTS 0
-#define PIPE_PRIM_LINES 1
-#define PIPE_PRIM_LINE_LOOP 2
-#define PIPE_PRIM_LINE_STRIP 3
-#define PIPE_PRIM_TRIANGLES 4
-#define PIPE_PRIM_TRIANGLE_STRIP 5
-#define PIPE_PRIM_TRIANGLE_FAN 6
-#define PIPE_PRIM_QUADS 7
-#define PIPE_PRIM_QUAD_STRIP 8
-#define PIPE_PRIM_POLYGON 9
-
-
-/**
- * Query object types
- */
-#define PIPE_QUERY_OCCLUSION_COUNTER 0
-#define PIPE_QUERY_PRIMITIVES_GENERATED 1
-#define PIPE_QUERY_PRIMITIVES_EMITTED 2
-#define PIPE_QUERY_TYPES 3
-
-
-/**
- * Point sprite coord modes
- */
-#define PIPE_SPRITE_COORD_NONE 0
-#define PIPE_SPRITE_COORD_UPPER_LEFT 1
-#define PIPE_SPRITE_COORD_LOWER_LEFT 2
-
-
-/**
- * Implementation capabilities/limits
- * Passed to pipe->get_param()
- * XXX this will need some fine tuning...
- */
-#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
-#define PIPE_CAP_NPOT_TEXTURES 2
-#define PIPE_CAP_TWO_SIDED_STENCIL 3
-#define PIPE_CAP_GLSL 4 /* XXX need something better */
-#define PIPE_CAP_S3TC 5
-#define PIPE_CAP_ANISOTROPIC_FILTER 6
-#define PIPE_CAP_POINT_SPRITE 7
-#define PIPE_CAP_MAX_RENDER_TARGETS 8
-#define PIPE_CAP_OCCLUSION_QUERY 9
-#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
-#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
-#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
-#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
-#define PIPE_CAP_MAX_LINE_WIDTH 14
-#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
-#define PIPE_CAP_MAX_POINT_WIDTH 16
-#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
-#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
-#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
-#define PIPE_CAP_BITMAP_TEXCOORD_BIAS 20
-
-#endif