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-rw-r--r--src/mesa/pipe/llvm/llvm_builtins.c115
1 files changed, 0 insertions, 115 deletions
diff --git a/src/mesa/pipe/llvm/llvm_builtins.c b/src/mesa/pipe/llvm/llvm_builtins.c
deleted file mode 100644
index 4f98d754baa..00000000000
--- a/src/mesa/pipe/llvm/llvm_builtins.c
+++ /dev/null
@@ -1,115 +0,0 @@
-/*clang --emit-llvm llvm_builtins.c |llvm-as|opt -std-compile-opts|llvm2cpp -gen-contents -o=gallivm_builtins.cpp -f -for=shader -funcname=createGallivmBuiltins*/
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Zack Rusin [email protected]
- */
-typedef __attribute__(( ocu_vector_type(4) )) float float4;
-
-extern float powf(float a, float b);
-
-inline float approx(float a, float b)
-{
- if (b < -128.0f) b = -128.0f;
- if (b > 128.0f) b = 128.0f;
- if (a < 0) a = 0;
- return powf(a, b);
-}
-
-inline float4 lit(float4 tmp)
-{
- float4 result;
- result.x = 1.0;
- result.w = 1.0;
- if (tmp.x > 0) {
- result.y = tmp.x;
- result.z = approx(tmp.y, tmp.w);
- } else {
- result.y = 0;
- result.z = 0;
- }
- return result;
-}
-
-inline float4 cmp(float4 tmp0, float4 tmp1, float4 tmp2)
-{
- float4 result;
-
- result.x = (tmp0.x < 0.0) ? tmp1.x : tmp2.x;
- result.y = (tmp0.y < 0.0) ? tmp1.y : tmp2.y;
- result.z = (tmp0.z < 0.0) ? tmp1.z : tmp2.z;
- result.w = (tmp0.w < 0.0) ? tmp1.w : tmp2.w;
-
- return result;
-}
-
-extern float cosf(float val);
-extern float sinf(float val);
-
-inline float4 vcos(float4 val)
-{
- float4 result;
- printf("VEC IN is %f %f %f %f\n", val.x, val.y, val.z, val.w);
- result.x = cosf(val.x);
- result.y = cosf(val.x);
- result.z = cosf(val.x);
- result.w = cosf(val.x);
- printf("VEC OUT is %f %f %f %f\n", result.x, result.y, result.z, result.w);
- return result;
-}
-
-inline float4 scs(float4 val)
-{
- float4 result;
- float tmp = val.x;
- result.x = cosf(tmp);
- result.y = sinf(tmp);
- return result;
-}
-
-
-inline float4 vsin(float4 val)
-{
- float4 result;
- float tmp = val.x;
- float res = sinf(tmp);
- result.x = res;
- result.y = res;
- result.z = res;
- result.w = res;
- return result;
-}
-
-inline int kilp(float4 val)
-{
- if (val.x < 0 || val.y < 0 || val.z < 0 || val.w < 0)
- return 1;
- else
- return 0;
-}