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-rw-r--r--src/mesa/pipe/i965simple/brw_state.c424
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diff --git a/src/mesa/pipe/i965simple/brw_state.c b/src/mesa/pipe/i965simple/brw_state.c
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--- a/src/mesa/pipe/i965simple/brw_state.c
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-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Zack Rusin <[email protected]>
- * Keith Whitwell <[email protected]>
- */
-
-
-#include "pipe/p_winsys.h"
-#include "pipe/p_util.h"
-#include "pipe/p_shader_tokens.h"
-#include "pipe/tgsi/util/tgsi_dump.h"
-
-#include "brw_context.h"
-#include "brw_defines.h"
-#include "brw_state.h"
-#include "brw_draw.h"
-
-
-#define DUP( TYPE, VAL ) \
-do { \
- struct TYPE *x = malloc(sizeof(*x)); \
- memcpy(x, VAL, sizeof(*x) ); \
- return x; \
-} while (0)
-
-/************************************************************************
- * Blend
- */
-static void *
-brw_create_blend_state(struct pipe_context *pipe,
- const struct pipe_blend_state *blend)
-{
- DUP( pipe_blend_state, blend );
-}
-
-static void brw_bind_blend_state(struct pipe_context *pipe,
- void *blend)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.Blend = (struct pipe_blend_state*)blend;
- brw->state.dirty.brw |= BRW_NEW_BLEND;
-}
-
-
-static void brw_delete_blend_state(struct pipe_context *pipe, void *blend)
-{
- free(blend);
-}
-
-static void brw_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.BlendColor = *blend_color;
-
- brw->state.dirty.brw |= BRW_NEW_BLEND;
-}
-
-/************************************************************************
- * Sampler
- */
-
-static void *
-brw_create_sampler_state(struct pipe_context *pipe,
- const struct pipe_sampler_state *sampler)
-{
- DUP( pipe_sampler_state, sampler );
-}
-
-static void brw_bind_sampler_state(struct pipe_context *pipe,
- unsigned unit, void *sampler)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.Samplers[unit] = sampler;
- brw->state.dirty.brw |= BRW_NEW_SAMPLER;
-}
-
-static void brw_delete_sampler_state(struct pipe_context *pipe,
- void *sampler)
-{
- free(sampler);
-}
-
-
-/************************************************************************
- * Depth stencil
- */
-
-static void *
-brw_create_depth_stencil_state(struct pipe_context *pipe,
- const struct pipe_depth_stencil_alpha_state *depth_stencil)
-{
- DUP( pipe_depth_stencil_alpha_state, depth_stencil );
-}
-
-static void brw_bind_depth_stencil_state(struct pipe_context *pipe,
- void *depth_stencil)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.DepthStencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
-
- brw->state.dirty.brw |= BRW_NEW_DEPTH_STENCIL;
-}
-
-static void brw_delete_depth_stencil_state(struct pipe_context *pipe,
- void *depth_stencil)
-{
- free(depth_stencil);
-}
-
-/************************************************************************
- * Scissor
- */
-static void brw_set_scissor_state( struct pipe_context *pipe,
- const struct pipe_scissor_state *scissor )
-{
- struct brw_context *brw = brw_context(pipe);
-
- memcpy( &brw->attribs.Scissor, scissor, sizeof(*scissor) );
- brw->state.dirty.brw |= BRW_NEW_SCISSOR;
-}
-
-
-/************************************************************************
- * Stipple
- */
-
-static void brw_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
-{
-}
-
-
-/************************************************************************
- * Fragment shader
- */
-
-static void * brw_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *shader)
-{
- struct brw_fragment_program *brw_fp = CALLOC_STRUCT(brw_fragment_program);
-
- /* XXX: Do I have to duplicate the tokens as well??
- */
- brw_fp->program = *shader;
- brw_fp->id = brw_context(pipe)->program_id++;
-
- brw_shader_info(shader->tokens,
- &brw_fp->info);
-
- tgsi_dump(shader->tokens, 0);
-
-
- return (void *)brw_fp;
-}
-
-static void brw_bind_fs_state(struct pipe_context *pipe, void *shader)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.FragmentProgram = (struct brw_fragment_program *)shader;
- brw->state.dirty.brw |= BRW_NEW_FS;
-}
-
-static void brw_delete_fs_state(struct pipe_context *pipe, void *shader)
-{
- FREE(shader);
-}
-
-
-/************************************************************************
- * Vertex shader and other TNL state
- */
-
-static void *brw_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *shader)
-{
- struct brw_vertex_program *brw_vp = CALLOC_STRUCT(brw_vertex_program);
-
- /* XXX: Do I have to duplicate the tokens as well??
- */
- brw_vp->program = *shader;
- brw_vp->id = brw_context(pipe)->program_id++;
- brw_shader_info(shader->tokens,
- &brw_vp->info);
-
- tgsi_dump(shader->tokens, 0);
-
- return (void *)brw_vp;
-}
-
-static void brw_bind_vs_state(struct pipe_context *pipe, void *vs)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.VertexProgram = (struct brw_vertex_program *)vs;
- brw->state.dirty.brw |= BRW_NEW_VS;
-
- debug_printf("YYYYYYYYYYYYY BINDING VERTEX SHADER\n");
-}
-
-static void brw_delete_vs_state(struct pipe_context *pipe, void *shader)
-{
- FREE(shader);
-}
-
-
-static void brw_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.Clip = *clip;
-}
-
-
-static void brw_set_viewport_state( struct pipe_context *pipe,
- const struct pipe_viewport_state *viewport )
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.Viewport = *viewport; /* struct copy */
- brw->state.dirty.brw |= BRW_NEW_VIEWPORT;
-
- /* pass the viewport info to the draw module */
- //draw_set_viewport_state(brw->draw, viewport);
-}
-
-
-static void brw_set_vertex_buffer( struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_buffer *buffer )
-{
- struct brw_context *brw = brw_context(pipe);
- brw->vb.vbo_array[index] = buffer;
-}
-
-static void brw_set_vertex_element(struct pipe_context *pipe,
- unsigned index,
- const struct pipe_vertex_element *element)
-{
- /* flush ? */
- struct brw_context *brw = brw_context(pipe);
-
- assert(index < PIPE_ATTRIB_MAX);
- struct brw_vertex_element_state el;
- memset(&el, 0, sizeof(el));
-
- el.ve0.src_offset = element->src_offset;
- el.ve0.src_format = brw_translate_surface_format(element->src_format);
- el.ve0.valid = 1;
- el.ve0.vertex_buffer_index = element->vertex_buffer_index;
-
- el.ve1.dst_offset = index * 4;
-
- el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;
- el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;
- el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;
- el.ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;
-
- switch (element->nr_components) {
- case 1: el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;
- case 2: el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;
- case 3: el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;
- break;
- }
-
- brw->vb.inputs[index] = el;
-}
-
-
-
-/************************************************************************
- * Constant buffers
- */
-
-static void brw_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
- const struct pipe_constant_buffer *buf)
-{
- struct brw_context *brw = brw_context(pipe);
-
- assert(buf == 0 || index == 0);
-
- brw->attribs.Constants[shader] = buf;
- brw->state.dirty.brw |= BRW_NEW_CONSTANTS;
-}
-
-
-/************************************************************************
- * Texture surfaces
- */
-
-
-static void brw_set_sampler_texture(struct pipe_context *pipe,
- unsigned unit,
- struct pipe_texture *texture)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.Texture[unit] = (struct brw_texture*)texture; /* ptr, not struct */
-
- brw->state.dirty.brw |= BRW_NEW_TEXTURE;
-}
-
-
-/************************************************************************
- * Render targets, etc
- */
-
-static void brw_set_framebuffer_state(struct pipe_context *pipe,
- const struct pipe_framebuffer_state *fb)
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.FrameBuffer = *fb; /* struct copy */
-
- brw->state.dirty.brw |= BRW_NEW_FRAMEBUFFER;
-}
-
-
-
-/************************************************************************
- * Rasterizer state
- */
-
-static void *
-brw_create_rasterizer_state(struct pipe_context *pipe,
- const struct pipe_rasterizer_state *rasterizer)
-{
- DUP(pipe_rasterizer_state, rasterizer);
-}
-
-static void brw_bind_rasterizer_state( struct pipe_context *pipe,
- void *setup )
-{
- struct brw_context *brw = brw_context(pipe);
-
- brw->attribs.Raster = (struct pipe_rasterizer_state *)setup;
-
- /* Also pass-through to draw module:
- */
- //draw_set_rasterizer_state(brw->draw, setup);
-
- brw->state.dirty.brw |= BRW_NEW_RASTERIZER;
-}
-
-static void brw_delete_rasterizer_state(struct pipe_context *pipe,
- void *setup)
-{
- free(setup);
-}
-
-
-
-void
-brw_init_state_functions( struct brw_context *brw )
-{
- brw->pipe.create_blend_state = brw_create_blend_state;
- brw->pipe.bind_blend_state = brw_bind_blend_state;
- brw->pipe.delete_blend_state = brw_delete_blend_state;
-
- brw->pipe.create_sampler_state = brw_create_sampler_state;
- brw->pipe.bind_sampler_state = brw_bind_sampler_state;
- brw->pipe.delete_sampler_state = brw_delete_sampler_state;
-
- brw->pipe.create_depth_stencil_alpha_state = brw_create_depth_stencil_state;
- brw->pipe.bind_depth_stencil_alpha_state = brw_bind_depth_stencil_state;
- brw->pipe.delete_depth_stencil_alpha_state = brw_delete_depth_stencil_state;
-
- brw->pipe.create_rasterizer_state = brw_create_rasterizer_state;
- brw->pipe.bind_rasterizer_state = brw_bind_rasterizer_state;
- brw->pipe.delete_rasterizer_state = brw_delete_rasterizer_state;
- brw->pipe.create_fs_state = brw_create_fs_state;
- brw->pipe.bind_fs_state = brw_bind_fs_state;
- brw->pipe.delete_fs_state = brw_delete_fs_state;
- brw->pipe.create_vs_state = brw_create_vs_state;
- brw->pipe.bind_vs_state = brw_bind_vs_state;
- brw->pipe.delete_vs_state = brw_delete_vs_state;
-
- brw->pipe.set_blend_color = brw_set_blend_color;
- brw->pipe.set_clip_state = brw_set_clip_state;
- brw->pipe.set_constant_buffer = brw_set_constant_buffer;
- brw->pipe.set_framebuffer_state = brw_set_framebuffer_state;
-
-// brw->pipe.set_feedback_state = brw_set_feedback_state;
-// brw->pipe.set_feedback_buffer = brw_set_feedback_buffer;
-
- brw->pipe.set_polygon_stipple = brw_set_polygon_stipple;
- brw->pipe.set_scissor_state = brw_set_scissor_state;
- brw->pipe.set_sampler_texture = brw_set_sampler_texture;
- brw->pipe.set_viewport_state = brw_set_viewport_state;
- brw->pipe.set_vertex_buffer = brw_set_vertex_buffer;
- brw->pipe.set_vertex_element = brw_set_vertex_element;
-}