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Diffstat (limited to 'src/mesa/pipe/i915simple/i915_state.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index 1dfa10ab28e..fe835643e06 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -161,19 +161,29 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
}
+static const struct pipe_shader_state *
+i915_create_shader_state( struct pipe_context *pipe,
+ const struct pipe_shader_state *templ )
+{
+
+ struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
+ memcpy(shader, templ, sizeof(struct pipe_shader_state));
+
+ return shader;
+}
-static void i915_set_fs_state( struct pipe_context *pipe,
+static void i915_bind_fs_state( struct pipe_context *pipe,
const struct pipe_shader_state *fs )
{
struct i915_context *i915 = i915_context(pipe);
- memcpy(&i915->fs, fs, sizeof(*fs));
+ i915->fs = fs;
i915->dirty |= I915_NEW_FS;
}
-static void i915_set_vs_state( struct pipe_context *pipe,
+static void i915_bind_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct i915_context *i915 = i915_context(pipe);
@@ -182,6 +192,11 @@ static void i915_set_vs_state( struct pipe_context *pipe,
draw_set_vertex_shader(i915->draw, vs);
}
+static void i915_delete_shader_state( struct pipe_context *pipe,
+ const struct pipe_shader_state *shader )
+{
+ free((struct pipe_shader_state*)shader);
+}
static void i915_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
@@ -358,6 +373,10 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
+ i915->pipe.create_shader_state = i915_create_shader_state;
+ i915->pipe.bind_fs_state = i915_bind_fs_state;
+ i915->pipe.bind_vs_state = i915_bind_vs_state;
+ i915->pipe.delete_shader_state = i915_delete_shader_state;
i915->pipe.set_alpha_test_state = i915_set_alpha_test_state;
i915->pipe.set_blend_color = i915_set_blend_color;
@@ -365,8 +384,6 @@ i915_init_state_functions( struct i915_context *i915 )
i915->pipe.set_clear_color_state = i915_set_clear_color_state;
i915->pipe.set_constant_buffer = i915_set_constant_buffer;
i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
- i915->pipe.set_fs_state = i915_set_fs_state;
- i915->pipe.set_vs_state = i915_set_vs_state;
i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
i915->pipe.set_scissor_state = i915_set_scissor_state;
i915->pipe.set_texture_state = i915_set_texture_state;