diff options
Diffstat (limited to 'src/mesa/pipe/failover/fo_state_emit.c')
-rw-r--r-- | src/mesa/pipe/failover/fo_state_emit.c | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c deleted file mode 100644 index c663dd49476..00000000000 --- a/src/mesa/pipe/failover/fo_state_emit.c +++ /dev/null @@ -1,137 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Authors: Keith Whitwell <[email protected]> - */ - -#include "fo_context.h" - -/* This looks like a lot of work at the moment - we're keeping a - * duplicate copy of the state up-to-date. - * - * This can change in two ways: - * - With constant state objects we would only need to save a pointer, - * not the whole object. - * - By adding a callback in the state tracker to re-emit state. The - * state tracker knows the current state already and can re-emit it - * without additional complexity. - * - * This works as a proof-of-concept, but a final version will have - * lower overheads. - */ - - -/* Bring the software pipe uptodate with current state. - * - * With constant state objects we would probably just send all state - * to both rasterizers all the time??? - */ -void -failover_state_emit( struct failover_context *failover ) -{ - unsigned i; - - if (failover->dirty & FO_NEW_BLEND) - failover->sw->bind_blend_state( failover->sw, - failover->blend->sw_state ); - - if (failover->dirty & FO_NEW_BLEND_COLOR) - failover->sw->set_blend_color( failover->sw, &failover->blend_color ); - - if (failover->dirty & FO_NEW_CLIP) - failover->sw->set_clip_state( failover->sw, &failover->clip ); - - if (failover->dirty & FO_NEW_DEPTH_STENCIL) - failover->sw->bind_depth_stencil_alpha_state( failover->sw, - failover->depth_stencil->sw_state ); - - if (failover->dirty & FO_NEW_FRAMEBUFFER) - failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer ); - - if (failover->dirty & FO_NEW_FRAGMENT_SHADER) - failover->sw->bind_fs_state( failover->sw, - failover->fragment_shader->sw_state ); - - if (failover->dirty & FO_NEW_VERTEX_SHADER) - failover->sw->bind_vs_state( failover->sw, - failover->vertex_shader->sw_state ); - - if (failover->dirty & FO_NEW_STIPPLE) - failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); - - if (failover->dirty & FO_NEW_RASTERIZER) - failover->sw->bind_rasterizer_state( failover->sw, - failover->rasterizer->sw_state ); - - if (failover->dirty & FO_NEW_SCISSOR) - failover->sw->set_scissor_state( failover->sw, &failover->scissor ); - - if (failover->dirty & FO_NEW_VIEWPORT) - failover->sw->set_viewport_state( failover->sw, &failover->viewport ); - - if (failover->dirty & FO_NEW_SAMPLER) { - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - if (failover->dirty_sampler & (1<<i)) { - failover->sw->bind_sampler_state( failover->sw, i, - failover->sampler[i]->sw_state ); - } - } - } - - if (failover->dirty & FO_NEW_TEXTURE) { - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - if (failover->dirty_texture & (1<<i)) { - failover->sw->set_sampler_texture( failover->sw, i, - failover->texture[i] ); - } - } - } - - if (failover->dirty & FO_NEW_VERTEX_BUFFER) { - for (i = 0; i < PIPE_ATTRIB_MAX; i++) { - if (failover->dirty_vertex_buffer & (1<<i)) { - failover->sw->set_vertex_buffer( failover->sw, i, - &failover->vertex_buffer[i] ); - } - } - } - - if (failover->dirty & FO_NEW_VERTEX_ELEMENT) { - for (i = 0; i < PIPE_ATTRIB_MAX; i++) { - if (failover->dirty_vertex_element & (1<<i)) { - failover->sw->set_vertex_element( failover->sw, i, - &failover->vertex_element[i] ); - } - } - } - - failover->dirty = 0; - failover->dirty_vertex_element = 0; - failover->dirty_vertex_buffer = 0; - failover->dirty_texture = 0; - failover->dirty_sampler = 0; -} |