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Diffstat (limited to 'src/mesa/pipe/failover/fo_state.c')
-rw-r--r--src/mesa/pipe/failover/fo_state.c23
1 files changed, 5 insertions, 18 deletions
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
index 689d2fa3c79..6b4f1517ace 100644
--- a/src/mesa/pipe/failover/fo_state.c
+++ b/src/mesa/pipe/failover/fo_state.c
@@ -284,18 +284,6 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
failover->hw->set_polygon_stipple( failover->hw, stipple );
}
-static void
-failover_set_sampler_units( struct pipe_context *pipe,
- uint num_samplers, const uint *units )
-{
- struct failover_context *failover = failover_context(pipe);
- uint i;
-
- for (i = 0; i < num_samplers; i++)
- failover->sampler_units[i] = units[i];
- failover->dirty |= FO_NEW_SAMPLER;
- failover->hw->set_sampler_units(failover->hw, num_samplers, units);
-}
static void *
failover_create_rasterizer_state(struct pipe_context *pipe,
@@ -390,16 +378,16 @@ failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
static void
-failover_set_texture_state(struct pipe_context *pipe,
- unsigned unit,
- struct pipe_texture *texture)
+failover_set_sampler_texture(struct pipe_context *pipe,
+ unsigned unit,
+ struct pipe_texture *texture)
{
struct failover_context *failover = failover_context(pipe);
failover->texture[unit] = texture;
failover->dirty |= FO_NEW_TEXTURE;
failover->dirty_texture |= (1<<unit);
- failover->hw->set_texture_state( failover->hw, unit, texture );
+ failover->hw->set_sampler_texture( failover->hw, unit, texture );
}
@@ -472,9 +460,8 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.set_clip_state = failover_set_clip_state;
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
- failover->pipe.set_sampler_units = failover_set_sampler_units;
failover->pipe.set_scissor_state = failover_set_scissor_state;
- failover->pipe.set_texture_state = failover_set_texture_state;
+ failover->pipe.set_sampler_texture = failover_set_sampler_texture;
failover->pipe.set_viewport_state = failover_set_viewport_state;
failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
failover->pipe.set_vertex_element = failover_set_vertex_element;