diff options
Diffstat (limited to 'src/mesa/pipe/failover/fo_state.c')
-rw-r--r-- | src/mesa/pipe/failover/fo_state.c | 457 |
1 files changed, 0 insertions, 457 deletions
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c deleted file mode 100644 index 0fc5568da11..00000000000 --- a/src/mesa/pipe/failover/fo_state.c +++ /dev/null @@ -1,457 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Authors: Keith Whitwell <[email protected]> - */ - -#include "fo_context.h" - - -/* This looks like a lot of work at the moment - we're keeping a - * duplicate copy of the state up-to-date. - * - * This can change in two ways: - * - With constant state objects we would only need to save a pointer, - * not the whole object. - * - By adding a callback in the state tracker to re-emit state. The - * state tracker knows the current state already and can re-emit it - * without additional complexity. - * - * This works as a proof-of-concept, but a final version will have - * lower overheads. - */ - - - -static void * -failover_create_blend_state( struct pipe_context *pipe, - const struct pipe_blend_state *blend ) -{ - struct fo_state *state = malloc(sizeof(struct fo_state)); - struct failover_context *failover = failover_context(pipe); - - state->sw_state = failover->sw->create_blend_state(failover->sw, blend); - state->hw_state = failover->hw->create_blend_state(failover->hw, blend); - - return state; -} - -static void -failover_bind_blend_state( struct pipe_context *pipe, - void *blend ) -{ - struct failover_context *failover = failover_context(pipe); - struct fo_state *state = (struct fo_state *)blend; - failover->blend = state; - failover->dirty |= FO_NEW_BLEND; - failover->sw->bind_blend_state( failover->sw, state->sw_state ); - failover->hw->bind_blend_state( failover->hw, state->hw_state ); -} - -static void -failover_delete_blend_state( struct pipe_context *pipe, - void *blend ) -{ - struct fo_state *state = (struct fo_state*)blend; - struct failover_context *failover = failover_context(pipe); - - failover->sw->delete_blend_state(failover->sw, state->sw_state); - failover->hw->delete_blend_state(failover->hw, state->hw_state); - state->sw_state = 0; - state->hw_state = 0; - free(state); -} - -static void -failover_set_blend_color( struct pipe_context *pipe, - const struct pipe_blend_color *blend_color ) -{ - struct failover_context *failover = failover_context(pipe); - - failover->blend_color = *blend_color; - failover->dirty |= FO_NEW_BLEND_COLOR; - failover->sw->set_blend_color( failover->sw, blend_color ); - failover->hw->set_blend_color( failover->hw, blend_color ); -} - -static void -failover_set_clip_state( struct pipe_context *pipe, - const struct pipe_clip_state *clip ) -{ - struct failover_context *failover = failover_context(pipe); - - failover->clip = *clip; - failover->dirty |= FO_NEW_CLIP; - failover->sw->set_clip_state( failover->sw, clip ); - failover->hw->set_clip_state( failover->hw, clip ); -} - - -static void * -failover_create_depth_stencil_state(struct pipe_context *pipe, - const struct pipe_depth_stencil_alpha_state *templ) -{ - struct fo_state *state = malloc(sizeof(struct fo_state)); - struct failover_context *failover = failover_context(pipe); - - state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ); - state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ); - - return state; -} - -static void -failover_bind_depth_stencil_state(struct pipe_context *pipe, - void *depth_stencil) -{ - struct failover_context *failover = failover_context(pipe); - struct fo_state *state = (struct fo_state *)depth_stencil; - failover->depth_stencil = state; - failover->dirty |= FO_NEW_DEPTH_STENCIL; - failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state); - failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state); -} - -static void -failover_delete_depth_stencil_state(struct pipe_context *pipe, - void *ds) -{ - struct fo_state *state = (struct fo_state*)ds; - struct failover_context *failover = failover_context(pipe); - - failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state); - failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state); - state->sw_state = 0; - state->hw_state = 0; - free(state); -} - -static void -failover_set_framebuffer_state(struct pipe_context *pipe, - const struct pipe_framebuffer_state *framebuffer) -{ - struct failover_context *failover = failover_context(pipe); - - failover->framebuffer = *framebuffer; - failover->dirty |= FO_NEW_FRAMEBUFFER; - failover->sw->set_framebuffer_state( failover->sw, framebuffer ); - failover->hw->set_framebuffer_state( failover->hw, framebuffer ); -} - - -static void * -failover_create_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) -{ - struct fo_state *state = malloc(sizeof(struct fo_state)); - struct failover_context *failover = failover_context(pipe); - - state->sw_state = failover->sw->create_fs_state(failover->sw, templ); - state->hw_state = failover->hw->create_fs_state(failover->hw, templ); - - return state; -} - -static void -failover_bind_fs_state(struct pipe_context *pipe, void *fs) -{ - struct failover_context *failover = failover_context(pipe); - struct fo_state *state = (struct fo_state*)fs; - failover->fragment_shader = state; - failover->dirty |= FO_NEW_FRAGMENT_SHADER; - failover->sw->bind_fs_state(failover->sw, state->sw_state); - failover->hw->bind_fs_state(failover->hw, state->hw_state); -} - -static void -failover_delete_fs_state(struct pipe_context *pipe, - void *fs) -{ - struct fo_state *state = (struct fo_state*)fs; - struct failover_context *failover = failover_context(pipe); - - failover->sw->delete_fs_state(failover->sw, state->sw_state); - failover->hw->delete_fs_state(failover->hw, state->hw_state); - state->sw_state = 0; - state->hw_state = 0; - free(state); -} - -static void * -failover_create_vs_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) -{ - struct fo_state *state = malloc(sizeof(struct fo_state)); - struct failover_context *failover = failover_context(pipe); - - state->sw_state = failover->sw->create_vs_state(failover->sw, templ); - state->hw_state = failover->hw->create_vs_state(failover->hw, templ); - - return state; -} - -static void -failover_bind_vs_state(struct pipe_context *pipe, - void *vs) -{ - struct failover_context *failover = failover_context(pipe); - - struct fo_state *state = (struct fo_state*)vs; - failover->vertex_shader = state; - failover->dirty |= FO_NEW_VERTEX_SHADER; - failover->sw->bind_vs_state(failover->sw, state->sw_state); - failover->hw->bind_vs_state(failover->hw, state->hw_state); -} - -static void -failover_delete_vs_state(struct pipe_context *pipe, - void *vs) -{ - struct fo_state *state = (struct fo_state*)vs; - struct failover_context *failover = failover_context(pipe); - - failover->sw->delete_vs_state(failover->sw, state->sw_state); - failover->hw->delete_vs_state(failover->hw, state->hw_state); - state->sw_state = 0; - state->hw_state = 0; - free(state); -} - -static void -failover_set_polygon_stipple( struct pipe_context *pipe, - const struct pipe_poly_stipple *stipple ) -{ - struct failover_context *failover = failover_context(pipe); - - failover->poly_stipple = *stipple; - failover->dirty |= FO_NEW_STIPPLE; - failover->sw->set_polygon_stipple( failover->sw, stipple ); - failover->hw->set_polygon_stipple( failover->hw, stipple ); -} - - -static void * -failover_create_rasterizer_state(struct pipe_context *pipe, - const struct pipe_rasterizer_state *templ) -{ - struct fo_state *state = malloc(sizeof(struct fo_state)); - struct failover_context *failover = failover_context(pipe); - - state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ); - state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ); - - return state; -} - -static void -failover_bind_rasterizer_state(struct pipe_context *pipe, - void *raster) -{ - struct failover_context *failover = failover_context(pipe); - - struct fo_state *state = (struct fo_state*)raster; - failover->rasterizer = state; - failover->dirty |= FO_NEW_RASTERIZER; - failover->sw->bind_rasterizer_state(failover->sw, state->sw_state); - failover->hw->bind_rasterizer_state(failover->hw, state->hw_state); -} - -static void -failover_delete_rasterizer_state(struct pipe_context *pipe, - void *raster) -{ - struct fo_state *state = (struct fo_state*)raster; - struct failover_context *failover = failover_context(pipe); - - failover->sw->delete_rasterizer_state(failover->sw, state->sw_state); - failover->hw->delete_rasterizer_state(failover->hw, state->hw_state); - state->sw_state = 0; - state->hw_state = 0; - free(state); -} - - -static void -failover_set_scissor_state( struct pipe_context *pipe, - const struct pipe_scissor_state *scissor ) -{ - struct failover_context *failover = failover_context(pipe); - - failover->scissor = *scissor; - failover->dirty |= FO_NEW_SCISSOR; - failover->sw->set_scissor_state( failover->sw, scissor ); - failover->hw->set_scissor_state( failover->hw, scissor ); -} - - -static void * -failover_create_sampler_state(struct pipe_context *pipe, - const struct pipe_sampler_state *templ) -{ - struct fo_state *state = malloc(sizeof(struct fo_state)); - struct failover_context *failover = failover_context(pipe); - - state->sw_state = failover->sw->create_sampler_state(failover->sw, templ); - state->hw_state = failover->hw->create_sampler_state(failover->hw, templ); - - return state; -} - -static void -failover_bind_sampler_state(struct pipe_context *pipe, - unsigned unit, void *sampler) -{ - struct failover_context *failover = failover_context(pipe); - struct fo_state *state = (struct fo_state*)sampler; - failover->sampler[unit] = state; - failover->dirty |= FO_NEW_SAMPLER; - failover->dirty_sampler |= (1<<unit); - failover->sw->bind_sampler_state(failover->sw, unit, - state->sw_state); - failover->hw->bind_sampler_state(failover->hw, unit, - state->hw_state); -} - -static void -failover_delete_sampler_state(struct pipe_context *pipe, void *sampler) -{ - struct fo_state *state = (struct fo_state*)sampler; - struct failover_context *failover = failover_context(pipe); - - failover->sw->delete_sampler_state(failover->sw, state->sw_state); - failover->hw->delete_sampler_state(failover->hw, state->hw_state); - state->sw_state = 0; - state->hw_state = 0; - free(state); -} - - -static void -failover_set_sampler_texture(struct pipe_context *pipe, - unsigned unit, - struct pipe_texture *texture) -{ - struct failover_context *failover = failover_context(pipe); - - failover->texture[unit] = texture; - failover->dirty |= FO_NEW_TEXTURE; - failover->dirty_texture |= (1<<unit); - failover->sw->set_sampler_texture( failover->sw, unit, texture ); - failover->hw->set_sampler_texture( failover->hw, unit, texture ); -} - - -static void -failover_set_viewport_state( struct pipe_context *pipe, - const struct pipe_viewport_state *viewport ) -{ - struct failover_context *failover = failover_context(pipe); - - failover->viewport = *viewport; - failover->dirty |= FO_NEW_VIEWPORT; - failover->sw->set_viewport_state( failover->sw, viewport ); - failover->hw->set_viewport_state( failover->hw, viewport ); -} - - -static void -failover_set_vertex_buffer(struct pipe_context *pipe, - unsigned unit, - const struct pipe_vertex_buffer *vertex_buffer) -{ - struct failover_context *failover = failover_context(pipe); - - failover->vertex_buffer[unit] = *vertex_buffer; - failover->dirty |= FO_NEW_VERTEX_BUFFER; - failover->dirty_vertex_buffer |= (1<<unit); - failover->sw->set_vertex_buffer( failover->sw, unit, vertex_buffer ); - failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer ); -} - - -static void -failover_set_vertex_element(struct pipe_context *pipe, - unsigned unit, - const struct pipe_vertex_element *vertex_element) -{ - struct failover_context *failover = failover_context(pipe); - - failover->vertex_element[unit] = *vertex_element; - failover->dirty |= FO_NEW_VERTEX_ELEMENT; - failover->dirty_vertex_element |= (1<<unit); - failover->sw->set_vertex_element( failover->sw, unit, vertex_element ); - failover->hw->set_vertex_element( failover->hw, unit, vertex_element ); -} - -void -failover_set_constant_buffer(struct pipe_context *pipe, - uint shader, uint index, - const struct pipe_constant_buffer *buf) -{ - struct failover_context *failover = failover_context(pipe); - - assert(shader < PIPE_SHADER_TYPES); - assert(index == 0); - - failover->sw->set_constant_buffer(failover->sw, shader, index, buf); - failover->hw->set_constant_buffer(failover->hw, shader, index, buf); -} - - -void -failover_init_state_functions( struct failover_context *failover ) -{ - failover->pipe.create_blend_state = failover_create_blend_state; - failover->pipe.bind_blend_state = failover_bind_blend_state; - failover->pipe.delete_blend_state = failover_delete_blend_state; - failover->pipe.create_sampler_state = failover_create_sampler_state; - failover->pipe.bind_sampler_state = failover_bind_sampler_state; - failover->pipe.delete_sampler_state = failover_delete_sampler_state; - failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state; - failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state; - failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state; - failover->pipe.create_rasterizer_state = failover_create_rasterizer_state; - failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state; - failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state; - failover->pipe.create_fs_state = failover_create_fs_state; - failover->pipe.bind_fs_state = failover_bind_fs_state; - failover->pipe.delete_fs_state = failover_delete_fs_state; - failover->pipe.create_vs_state = failover_create_vs_state; - failover->pipe.bind_vs_state = failover_bind_vs_state; - failover->pipe.delete_vs_state = failover_delete_vs_state; - - failover->pipe.set_blend_color = failover_set_blend_color; - failover->pipe.set_clip_state = failover_set_clip_state; - failover->pipe.set_framebuffer_state = failover_set_framebuffer_state; - failover->pipe.set_polygon_stipple = failover_set_polygon_stipple; - failover->pipe.set_scissor_state = failover_set_scissor_state; - failover->pipe.set_sampler_texture = failover_set_sampler_texture; - failover->pipe.set_viewport_state = failover_set_viewport_state; - failover->pipe.set_vertex_buffer = failover_set_vertex_buffer; - failover->pipe.set_vertex_element = failover_set_vertex_element; - failover->pipe.set_constant_buffer = failover_set_constant_buffer; -} |