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-rw-r--r--src/mesa/pipe/draw/draw_context.c2
-rw-r--r--src/mesa/pipe/draw/draw_prim.c2
-rw-r--r--src/mesa/pipe/draw/draw_private.h5
3 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index 711bcd02f6f..87f4969983a 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -78,6 +78,8 @@ struct draw_context *draw_create( void )
draw->vcache.vertex[i] = (struct vertex_header *)(tmp + i * size);
}
+ draw->shader_queue_flush = draw_vertex_shader_queue_flush;
+
draw->convert_wide_points = TRUE;
draw->convert_wide_lines = TRUE;
diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c
index 41b3fddcc10..58400213d76 100644
--- a/src/mesa/pipe/draw/draw_prim.c
+++ b/src/mesa/pipe/draw/draw_prim.c
@@ -127,7 +127,7 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
if (draw->vs.queue_nr)
- draw_vertex_shader_queue_flush(draw);
+ (*draw->shader_queue_flush)(draw);
if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
if (draw->pq.queue_nr)
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index 21de4006769..fea6d94ed86 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -240,6 +240,11 @@ struct draw_context
unsigned queue_nr;
} vs;
+ /**
+ * Run the vertex shader on all vertices in the vertex queue.
+ */
+ void (*shader_queue_flush)(struct draw_context *draw);
+
/* Prim pipeline queue:
*/
struct {